/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Tyler Bucher
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.ajgl.graphics;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import org.ajgl.OpenGLInfo;
import org.ajgl.graphics.UtilAnnotations.GlBeginMode;
import org.ajgl.graphics.UtilAnnotations.GlBufferFunction;
import org.ajgl.graphics.UtilAnnotations.GlBufferTarget;
import org.ajgl.graphics.UtilAnnotations.GlDataType;
import org.ajgl.graphics.UtilAnnotations.GlDrawMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
/**
* This class draws shapes to the screen through OpenGL. The
* rendering method that this class uses is "Vertex Buffered Objects".
* Vertex Buffered Objects are often used in modern OpenGL.
* @author Tyler Bucher
*/
@GlBufferFunction
public final class VertexBufferedObject {
/**
* Creates a vertex buffer object handler.
* @param drawMode - The OpenGL draw mode of the object.
* @param vertices - The vertices of the object.
* @return The int value of the handler.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_CORE_PROFILE")
public static int createVboHandler(@GlBufferTarget int bufferTarget, @GlDrawMode int drawMode, ByteBuffer vertices) {
// Initialize vertex VBO handler
int handler = GL15.glGenBuffers();
GL15.glBindBuffer(bufferTarget, handler);
GL15.glBufferData(bufferTarget, vertices, drawMode);
GL15.glBindBuffer(bufferTarget, 0);
return handler;
}
/**
* Creates a vertex buffer object handler.
* @param drawMode - The OpenGL draw mode of the object.
* @param vertices - The vertices of the object.
* @return The int value of the handler.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_CORE_PROFILE")
public static int createVboHandler(@GlBufferTarget int bufferTarget, @GlDrawMode int drawMode, ShortBuffer vertices) {
// Initialize vertex VBO handler
int handler = GL15.glGenBuffers();
GL15.glBindBuffer(bufferTarget, handler);
GL15.glBufferData(bufferTarget, vertices, drawMode);
GL15.glBindBuffer(bufferTarget, 0);
return handler;
}
/**
* Creates a vertex buffer object handler.
* @param drawMode - The OpenGL draw mode of the object.
* @param vertices - The vertices of the object.
* @return The int value of the handler.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_CORE_PROFILE")
public static int createVboHandler(@GlBufferTarget int bufferTarget, @GlDrawMode int drawMode, IntBuffer vertices) {
// Initialize vertex VBO handler
int handler = GL15.glGenBuffers();
GL15.glBindBuffer(bufferTarget, handler);
GL15.glBufferData(bufferTarget, vertices, drawMode);
GL15.glBindBuffer(bufferTarget, 0);
return handler;
}
/**
* Creates a vertex buffer object handler.
* @param drawMode - The OpenGL draw mode of the object.
* @param vertices - The vertices of the object.
* @return The int value of the handler.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_CORE_PROFILE")
public static int createVboHandler(@GlBufferTarget int bufferTarget, @GlDrawMode int drawMode, FloatBuffer vertices) {
// Initialize vertex VBO handler
int handler = GL15.glGenBuffers();
GL15.glBindBuffer(bufferTarget, handler);
GL15.glBufferData(bufferTarget, vertices, drawMode);
GL15.glBindBuffer(bufferTarget, 0);
return handler;
}
/**
* Creates a vertex buffer object handler.
* @param drawMode - The OpenGL draw mode of the object.
* @param vertices - The vertices of the object.
* @return The int value of the handler.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_CORE_PROFILE")
public static int createVboHandler(@GlBufferTarget int bufferTarget, @GlDrawMode int drawMode, DoubleBuffer vertices) {
// Initialize vertex VBO handler
int handler = GL15.glGenBuffers();
GL15.glBindBuffer(bufferTarget, handler);
GL15.glBufferData(bufferTarget, vertices, drawMode);
GL15.glBindBuffer(bufferTarget, 0);
return handler;
}
/**
* Draws a vertex buffered object; Uses redundant vertices.
* @param beginMode - The OpenGL begin mode.
* @param first - The start point of the array.
* @param vertexNumber - The number of vertices.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_CORE_PROFILE")
public static void drawVboArrays(@GlBeginMode int beginMode, int first, int vertexNumber) {
// Draw vertex buffer object
GL11.glDrawArrays(beginMode, first, vertexNumber);
}
/**
* Draws a vertex buffered object; Does not use redundant vertices.
* @param beginMode - The OpenGL begin mode.
* @param vertexNumber - The number of vertices.
* @param dataType - The OpenGL dataType.
* @param offSet - initial offset for the data.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_CORE_PROFILE")
public static void drawVboElements(@GlBeginMode int beginMode, int vertexNumber, @GlDataType int dataType, int offSet) {
// Draw vertex buffer object
GL11.glDrawElements(beginMode, vertexNumber, dataType, offSet);
}
}