/** * The MIT License (MIT) * * Copyright (c) 2015 Tyler Bucher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.ajgl.math.matrix; import org.ajgl.math.vector.Vector4l; import org.lwjgl.system.MemoryUtil; /** * This class is designed to be a 4x4 matrix. * @author Tyler Bucher */ public class Matrix4l extends Matrix3l { public long /*m00, m01, m02,*/ m03; // First row public long /*m10, m11, m12,*/ m13; // Second row public long /*m20, m21, m22,*/ m23; // Third row public long m30, m31, m32, m33; // Forth row /** * Default Matrix constructor. */ public Matrix4l() { this.loadIdentity(); buffer = MemoryUtil.memAllocLong(16); updateBuffer(); } /** * Copies a matrix to this matrix. * @param matrix - Matrix to be copied. */ public Matrix4l(Matrix4l matrix) { Matrix4l.copyMatrix(matrix, this); buffer = MemoryUtil.memAllocLong(16); updateBuffer(); } /** * Loads the identity matrix. */ @Override public Matrix4l loadIdentity() { super.loadIdentity(); m03 = 0; m13 = 0; m23 = 0; m30 = 0; m31 = 0; m32 = 0; m33 = 1; return this; } /** * Adds a matrix to this matrix. * @param matrix - Matrix to be added. * @return This matrix. */ public Matrix4l add(Matrix4l matrix) { super.add(matrix); m03 += matrix.m03; m13 += matrix.m13; m23 += matrix.m23; m30 += matrix.m30; m31 += matrix.m31; m32 += matrix.m32; m33 += matrix.m33; return this; } /** * Subtracts a matrix from this matrix. * @param matrix - Matrix to be subtracted. * @return This matrix. */ public Matrix4l subtract(Matrix4l matrix) { super.add(matrix); m03 -= matrix.m03; m13 -= matrix.m13; m23 -= matrix.m23; m30 -= matrix.m30; m31 -= matrix.m31; m32 -= matrix.m32; m33 -= matrix.m33; return this; } /** * Multiplies this matrix by another matrix. * @param matrix - Matrix to be multiplied. * @return This Matrix. */ public Matrix4l multiply(Matrix4l matrix) { Matrix4l orig = new Matrix4l(this); m00 = (orig.m00*matrix.m00)+(orig.m01*matrix.m10)+(orig.m02*matrix.m20)+(orig.m03*matrix.m30); m10 = (orig.m10*matrix.m00)+(orig.m11*matrix.m10)+(orig.m12*matrix.m20)+(orig.m13*matrix.m30); m20 = (orig.m20*matrix.m00)+(orig.m21*matrix.m10)+(orig.m22*matrix.m20)+(orig.m23*matrix.m30); m30 = (orig.m20*matrix.m00)+(orig.m21*matrix.m10)+(orig.m22*matrix.m20)+(orig.m33*matrix.m30); m01 = (orig.m00*matrix.m01)+(orig.m01*matrix.m11)+(orig.m02*matrix.m21)+(orig.m03*matrix.m31); m11 = (orig.m10*matrix.m01)+(orig.m11*matrix.m11)+(orig.m12*matrix.m21)+(orig.m13*matrix.m31); m21 = (orig.m20*matrix.m01)+(orig.m21*matrix.m11)+(orig.m22*matrix.m21)+(orig.m23*matrix.m31); m31 = (orig.m30*matrix.m01)+(orig.m31*matrix.m11)+(orig.m32*matrix.m21)+(orig.m33*matrix.m31); m02 = (orig.m00*matrix.m02)+(orig.m01*matrix.m12)+(orig.m02*matrix.m22)+(orig.m03*matrix.m32); m12 = (orig.m10*matrix.m02)+(orig.m11*matrix.m12)+(orig.m12*matrix.m22)+(orig.m13*matrix.m32); m22 = (orig.m20*matrix.m02)+(orig.m21*matrix.m12)+(orig.m22*matrix.m22)+(orig.m23*matrix.m32); m32 = (orig.m30*matrix.m02)+(orig.m31*matrix.m12)+(orig.m32*matrix.m22)+(orig.m33*matrix.m32); m03 = (orig.m00*matrix.m03)+(orig.m01*matrix.m13)+(orig.m02*matrix.m23)+(orig.m03*matrix.m33); m13 = (orig.m10*matrix.m03)+(orig.m11*matrix.m13)+(orig.m12*matrix.m23)+(orig.m13*matrix.m33); m23 = (orig.m20*matrix.m03)+(orig.m21*matrix.m13)+(orig.m22*matrix.m23)+(orig.m23*matrix.m33); m33 = (orig.m30*matrix.m03)+(orig.m31*matrix.m13)+(orig.m32*matrix.m23)+(orig.m33*matrix.m33); return this; } /** * Multiplies this matrix by a scalar value. */ @Override public Matrix4l multiply(long value) { super.multiply(value); m03 *= value; m13 *= value; m23 *= value; m30 *= value; m31 *= value; m32 *= value; m33 *= value; return this; } /** * Divides this matrix by a scalar value. */ @Override public Matrix4l divide(long value) { super.divide(value); m03 /= value; m13 /= value; m23 /= value; m30 /= value; m31 /= value; m32 /= value; m33 /= value; return this; } /** * Negates this matrix. */ @Override public Matrix4l negate() { return this.multiply(-1); } /** * Updates the buffer version of this matrix. */ @Override public void updateBuffer() { buffer.clear(); buffer.put(m00).put(m10).put(m20).put(m30) .put(m01).put(m11).put(m21).put(m31) .put(m02).put(m12).put(m22).put(m32) .put(m03).put(m13).put(m23).put(m33); buffer.flip(); } /** * Creates a matrix by four vectors. * @param col1 - First column. * @param col2 - Second column. * @param col3 - Third column. * @param col4 - Fourth column. * @return The new matrix. */ public static Matrix4l createMatrix(Vector4l col1, Vector4l col2, Vector4l col3, Vector4l col4) { Matrix4l matrix = new Matrix4l(); matrix.m00 = col1.x; matrix.m01 = col2.x; matrix.m02 = col3.x; matrix.m03 = col4.x; matrix.m10 = col1.y; matrix.m11 = col2.y; matrix.m12 = col3.y; matrix.m13 = col4.y; matrix.m20 = col1.z; matrix.m21 = col2.z; matrix.m22 = col3.z; matrix.m23 = col4.z; matrix.m30 = col1.w; matrix.m31 = col2.w; matrix.m32 = col3.w; matrix.m33 = col4.w; return matrix; } /** * Copies a matrix. * @param src - Source matrix. * @param des - destination matrix. * @return The destination matrix. */ public static Matrix4l copyMatrix(Matrix4l src, Matrix4l des) { des.m00 = src.m00; des.m01 = src.m01; des.m02 = src.m02; des.m03 = src.m03; des.m10 = src.m10; des.m11 = src.m11; des.m12 = src.m12; des.m13 = src.m13; des.m20 = src.m20; des.m21 = src.m21; des.m22 = src.m22; des.m23 = src.m23; des.m30 = src.m30; des.m31 = src.m31; des.m32 = src.m32; des.m33 = src.m33; return des; } /** * Creates a orthographic matrix. * @param left - Left clipping plane. * @param right - Right clipping plane. * @param bottom - Bottom clipping plane. * @param top - Top clipping plane. * @param near - Near clipping plane. * @param far - Far clipping plane. * @return The orthographic matrix. */ public static Matrix4l orthographic(long left, long right, long bottom, long top, long near, long far) { Matrix4l ortho = new Matrix4l(); ortho.m00 = 2 / (right - left); ortho.m03 = -(right + left) / (right - left); ortho.m11 = 2 / (top - bottom); ortho.m13 = -(top + bottom) / (top - bottom); ortho.m22 = -2 / (far - near); ortho.m23 = -(far + near) / (far - near); ortho.m33 = 1; return ortho; } /** * Creates a frustrum matrix. * @param left - Left frustrum plane. * @param right - Right frustrum plane. * @param bottom - Bottom frustrum plane. * @param top - Top frustrum plane. * @param near - Near frustrum plane. * @param far - Far frustrum plane. * @return The frustrum matrix. */ public static Matrix4l frustum(long left, long right, long bottom, long top, long near, long far) { Matrix4l frustum = new Matrix4l(); frustum.m00 = (2 * near) / (right - left); frustum.m02 = (right + left) / (right - left); frustum.m11 = (2 * near) / (top - bottom); frustum.m12 = (top + bottom) / (top - bottom); frustum.m22 = -(far + near) / (far - near); frustum.m23 = -(2 * far * near) / (far - near); frustum.m32 = -1; frustum.m33 = 0; return frustum; } /** * Creates a perspective matrix. * @param fovy - Field of view in the y direction. * @param aspect - Aspect ratio. * @param near - Near clipping plane. * @param far - Far clipping plane. * @return The perspective matrix. */ public static Matrix4l perspective(long fovy, long aspect, long near, long far) { Matrix4l perspective = new Matrix4l(); long f = (long) (1f / Math.tan(Math.toRadians(fovy) / 2f)); perspective.m00 = f / aspect; perspective.m11 = f; perspective.m22 = (far + near) / (near - far); perspective.m23 = (2 * far * near) / (near - far); perspective.m32 = -1; perspective.m33 = 0; return perspective; } @Override public String toString() { return "Matrix4l [m00=" + m00 + ", m01=" + m01 + ", m02=" + m02 + ", m03=" + m03 + ",\n" + " m10=" + m10 + ", m11=" + m11 + ", m12=" + m12 + ", m13=" + m13 + ",\n" + " m20=" + m20 + ", m21=" + m21 + ", m22=" + m22 + ", m23=" + m23 + ",\n" + " m30=" + m30 + ", m31=" + m31 + ", m32=" + m32 + ", m33=" + m33 + "]"; } @Override protected void finalize() { MemoryUtil.memFree(buffer); } }