/** * The MIT License (MIT) * * Copyright (c) 2015 Tyler Bucher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.ajgl.graphics; import org.ajgl.OpenGLInfo; import org.lwjgl.opengl.GL30; /** * This class is designed to be supporting class for Vertex Buffered Objects. * This class encapsulates the vertex buffered object, and does not directly * draw any objects. * @author Tyler Bucher */ public class VertexArrayObject { /** * Creates a vertex array handler. * @return The int value of the handler. */ @OpenGLInfo(doc = false, openGLVersion = "3.0", profile = "OPENGL_CORE_PROFILE") public static int createVaoHandler() { return GL30.glGenVertexArrays(); } /** * Binds a Vertex array object. * @param arrayHandler - The vertex array handler to be bound. */ @OpenGLInfo(doc = false, openGLVersion = "3.0", profile = "OPENGL_CORE_PROFILE") public static void bindVao(int arrayHandler) { GL30.glBindVertexArray(arrayHandler); } }