/** * The MIT License (MIT) * * Copyright (c) 2015 Tyler Bucher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.ajgl.graphics; import java.nio.ByteBuffer; import org.ajgl.OpenGLInfo; import org.ajgl.graphics.UtilAnnotations.GlCompileMode; import org.ajgl.graphics.UtilAnnotations.GlDataType; import org.lwjgl.opengl.GL11; /** * This class draws shapes to the screen through OpenGL. The * rendering method that this class uses is "Display Lists". This * class does not draw shapes it wraps other rendering functions * in a list for faster speed. This class has been deprecated since * OpenGL 3.0. * @author Tyler Bucher */ @Deprecated public final class DisplayList { /** * Creates a display list handler based on the number * of display lists. * @param number - The number of display lists to create. * @return The display list handler. */ @OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_COMPAT_PROFILE") public static int createDisplayListHandler(int number) { return GL11.glGenLists(number); } /** * Creates a new list definition. * @param listID - The display list handler. * @param compileMode - The OpenGL compile mode. */ @OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_COMPAT_PROFILE") public static void newList(int listID, @GlCompileMode int compileMode) { GL11.glNewList(listID, compileMode); } /** * Ends the current list definition. */ @OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_COMPAT_PROFILE") public static void endList() { GL11.glEndList(); } /** * Draws a single display list. * @param listID - The display list handler. */ @OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_COMPAT_PROFILE") public static void drawList(int listID) { GL11.glCallList(listID); } /** * Draws many display Lists. * @param listID - The display list handler. * @param number - The number of lists to draw. * @param dataType - The OpenGL Data type. * @param lists - The lists to draw. */ @OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_COMPAT_PROFILE") public static void drawLists(int listID, int number, @GlDataType int dataType, ByteBuffer lists) { GL11.glListBase(listID); GL11.glCallLists(number, dataType, lists); } }