/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Tyler Bucher
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.ajgl.graphics.shaders;
import org.ajgl.graphics.UtilAnnotations.GlShaderFunction;
import org.lwjgl.opengl.GL20;
/**
* This class is designed to provide direct access
* to OpenGL shader program functions.
* @author Tyler Bucher
*/
@GlShaderFunction
public final class ShaderProgramUtil {
/**
* Creates a new shader program in OpenGL.
*/
public static int createProgram() {
return GL20.glCreateProgram();
}
/**
* Attaches a shader to a OpenGL shader program.
* @param programID - The id of the OpenGL shader program.
* @param shaderID - The id of the OpenGL shader.
*/
public static void attachShader(int programID, int shaderID) {
GL20.glAttachShader(programID, shaderID);
}
/**
* Detaches a shader from a OpenGL shader program.
* @param programID - The id of the OpenGL shader program.
* @param shaderID - The id of the OpenGL shader.
*/
public static void detachShader(int programID, int shaderID) {
GL20.glDetachShader(programID, shaderID);
}
/**
* Links a OpenGL shader program.
*/
public static void link(int programID) {
GL20.glLinkProgram(programID);
}
/**
* Validates a OpenGL shader program.
*/
public static void validate(int programID) {
GL20.glValidateProgram(programID);
}
}