/** * The MIT License (MIT) * * Copyright (c) 2015 Tyler Bucher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.ajgl.math.vector; import java.nio.FloatBuffer; import org.lwjgl.system.MemoryUtil; /** * This class is designed to be a 2d vector. * @author Tyler Bucher */ public class Vector2f { public float x; // 1st dimensional value public float y; // 2nd dimensional value public FloatBuffer buffer; /** * Default Vector2d constructor. */ public Vector2f() { this.x = 0; this.y = 0; buffer = MemoryUtil.memAllocFloat(2); updateBuffer(); } /** * Creates a Vector2d with three values. * @param x - x value. * @param y - y value. */ public Vector2f(float x, float y) { this.x = x; this.y = y; buffer = MemoryUtil.memAllocFloat(2); updateBuffer(); } /** * Duplicates a vector to the current vector. * @param vector - Vector to be duplicated. */ public Vector2f(Vector2f vector) { this.x = vector.x; this.y = vector.y; buffer = MemoryUtil.memAllocFloat(2); updateBuffer(); } /** * Adds two vectors together. * @param vector - the vector to be added. * @return This vector. */ public Vector2f add(Vector2f vector) { this.x += vector.x; this.y += vector.y; return this; } /** * Subtracts to vectors from each other. * @param vector - Vector to be subtracted. * @return This vector. */ public Vector2f subtract(Vector2f vector) { this.x += -vector.x; this.y += -vector.y; return this; } /** * Performs the dot product on this vector. * @param vector - Vector to be dotted with. * @return The resulting number. */ public float dot(Vector2f vector) { return (this.x *= vector.x) + (this.y *= vector.y); } /** * Performs the cross product on this vector. * @param vector - Vector to be crossed with. * @return The resulting vector. */ public Vector3f cross(Vector2f vector) { float cz = (this.x * vector.y) - (this.y * vector.x); return new Vector3f(0.0f, 0.0f, cz); } /** * Negates this vector. */ public Vector2f negate() { x = -x; y = -y; return this; } /** * Normalizes this vector. */ public Vector2f normalize() { float mag = this.getMagnitude(); this.x /= mag; this.y /= mag; return this; } /** * Scales this vector by a value scalar value. */ public Vector2f scale(float value) { this.x *= value; this.y *= value; return this; } /** * Returns the magnitude of this vector. */ public float getMagnitude() { return (float) Math.hypot(x, y); } /** * Updates the buffer version of this matrix. */ public void updateBuffer() { buffer.clear(); buffer.put(x).put(y); buffer.flip(); } @Override public String toString() { return "Vector2f [x=" + x + ", y=" + y + "]"; } @Override protected void finalize() { MemoryUtil.memFree(buffer); } }