/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Tyler Bucher
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.ajgl.graphics.shaders;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import org.lwjgl.opengl.GL20;
/**
* This class is designed to represent a temporary shader
* object that should be loaded by a ShaderProgram.
* @author Tyler Bucher
*/
public class Shader {
/**
* Loads a new shader object.
* @param type - The type of shader.
* @param path - The path to the shader file.
* @return The new shader object.
* @throws IOException
*/
public static Shader loadShader(int type, String path) throws IOException {
// Return new shader
return new Shader(type, Shader.loadShader(path));
}
/**
* Loads a shader file into a readable format.
* @param path - The path to the shader file.
* @return The readable shader file.
* @throws IOException
*/
public static CharSequence loadShader(String path) throws IOException {
// Initial setup
StringBuilder shaderSource = new StringBuilder();
BufferedReader reader = new BufferedReader(new FileReader(path));
// Traverse shader file
String line = "";
while ((line = reader.readLine()) != null) {
shaderSource.append(line).append("\n");
}
reader.close();
// return shader source
return shaderSource;
}
public final int id; // Shader id as given by OpenGL
/**
* Creates a new shader object.
* @param type - The type of shader.
* @param source - The source of a shader file.
*/
public Shader(int type, CharSequence source) {
id = GL20.glCreateShader(type);
GL20.glShaderSource(id, source);
GL20.glCompileShader(id);
}
/**
* Verify's that the shader was loaded and compiled.
* @return True if the shade was loaded and compiled false otherwise.
*/
public boolean verify() {
int status = GL20.glGetShaderi(id, GL20.GL_COMPILE_STATUS);
return status == 0 ? false : true;
}
/**
* Deletes the shader.
*/
public void delete() {
GL20.glDeleteShader(id);
}
}