package com.arkcraft.module.weapon.client.render; import com.arkcraft.module.core.ARKCraft; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; public class RenderStoneSpear extends Render { private static final ResourceLocation spearTextures = new ResourceLocation(ARKCraft.MODID + ":textures/entity/stone_spear.png"); public RenderStoneSpear() { super(Minecraft.getMinecraft().getRenderManager()); } public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.getEntityTexture(p_76986_1_); GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); GL11.glScalef(3F, 3F, 3F); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); float su1 = 0; float sv1 = 2F / 32F; float su2 = 19F / 32F; float sv2 = 3F / 32F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); worldrenderer.startDrawingQuads(); worldrenderer.addVertexWithUV(-10.0D, -2.0D, 0.0D, su1, sv1); worldrenderer.addVertexWithUV(10.0D, -2.0D, 0.0D, su2, sv1); worldrenderer.addVertexWithUV(10.0D, 2.0D, 0.0D, su2, sv2); worldrenderer.addVertexWithUV(-10.0D, 2.0D, 0.0D, su1, sv2); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return spearTextures; } }