package com.arkcraft.module.weapon.client.render; import com.arkcraft.module.weapon.common.entity.EntitySimpleRifleAmmo; import com.arkcraft.module.core.ARKCraft; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RenderSimpleRifleAmmo extends Render { private static final ResourceLocation texture = new ResourceLocation(ARKCraft.MODID + ":textures/entity/bullet.png"); public RenderSimpleRifleAmmo() { super(Minecraft.getMinecraft().getRenderManager()); } public void doRender(EntitySimpleRifleAmmo entityarrow, double d, double d1, double d2, float f, float f1) { bindEntityTexture(entityarrow); GL11.glPushMatrix(); GL11.glTranslatef((float) d, (float) d1, (float) d2); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); float f2 = 0.0F; float f3 = 5F / 16F; float f10 = 0.05625F; GL11.glEnable(32826 /*GL_RESCALE_NORMAL_EXT*/); GL11.glScalef(0.07F, 0.07F, 0.07F); GL11.glNormal3f(f10, 0.0F, 0.0F); worldrenderer.startDrawingQuads(); worldrenderer.addVertexWithUV(0D, -0.5D, -0.5D, f2, f2); worldrenderer.addVertexWithUV(0D, -0.5D, 0.5D, f3, f2); worldrenderer.addVertexWithUV(0D, 0.5D, 0.5D, f3, f3); worldrenderer.addVertexWithUV(0D, 0.5D, -0.5D, f2, f3); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); worldrenderer.startDrawingQuads(); worldrenderer.addVertexWithUV(0D, 0.5D, -0.5D, f2, f2); worldrenderer.addVertexWithUV(0D, 0.5D, 0.5D, f3, f2); worldrenderer.addVertexWithUV(0D, -0.5D, 0.5D, f3, f3); worldrenderer.addVertexWithUV(0D, -0.5D, -0.5D, f2, f3); tessellator.draw(); for (int j = 0; j < 4; j++) { GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); worldrenderer.startDrawingQuads(); worldrenderer.addVertexWithUV(-0.5D, -0.5D, 0.0D, f2, f2); worldrenderer.addVertexWithUV(0.5D, -0.5D, 0.0D, f3, f2); worldrenderer.addVertexWithUV(0.5D, 0.5D, 0.0D, f3, f3); worldrenderer.addVertexWithUV(-0.5D, 0.5D, 0.0D, f2, f3); tessellator.draw(); } GL11.glDisable(32826 /*GL_RESCALE_NORMAL_EXT*/); GL11.glPopMatrix(); } @Override public void doRender(Entity entity, double d, double d1, double d2, float f, float f1) { doRender((EntitySimpleRifleAmmo) entity, d, d1, d2, f, f1); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return texture; } }