package com.arkcraft.module.creature.common.container; import com.arkcraft.lib.LogHelper; import com.arkcraft.module.creature.common.container.inventory.InventoryTaming; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; /** * @author wildbill22 */ public class ContainerInventoryTaming extends Container { private InventoryTaming invTaming; public InventoryCrafting inputSlots; private final int TAMING_SLOT_COUNT = 2; public static final int NARCO_SLOT_XPOS = 72; public static final int NARCO_SLOT_YPOS = 101; public static final int FOOD_SLOT_XPOS = 144; public static final int FOOD_SLOT_YPOS = 101; // These store cache values, used by the server to only update the client side tile entity when values have changed private int[] cachedFields; public ContainerInventoryTaming(InventoryPlayer invPlayer, InventoryTaming inventoryTaming, EntityPlayer player) { this.invTaming = inventoryTaming; inventoryTaming.playerTaming = player; LogHelper.info("ContainerInventoryTaming: constructor called."); /* Taming inventory */ if (TAMING_SLOT_COUNT != invTaming.getSizeInventory()) { LogHelper.error("Mismatched slot count in container(" + TAMING_SLOT_COUNT + ") and InventoryTaming (" + inputSlots.getSizeInventory() + ")"); } this.addSlotToContainer(new SlotNarco(invTaming, InventoryTaming.NARCO_SLOT, NARCO_SLOT_XPOS, NARCO_SLOT_YPOS)); // Narco input slot this.addSlotToContainer(new SlotFood(invTaming, InventoryTaming.FOOD_SLOT, FOOD_SLOT_XPOS, FOOD_SLOT_YPOS)); // Food input slot /* Hotbar inventory */ final int PLAYER_INVENTORY_XPOS = 36; final int HOTBAR_YPOS = 195; for (int col = 0; col < 9; col++) { addSlotToContainer(new Slot(invPlayer, col, PLAYER_INVENTORY_XPOS + col * 18, HOTBAR_YPOS)); } /* Player inventory */ final int PLAYER_INVENTORY_YPOS = 137; for (int row = 0; row < 3; row++) { for (int col = 0; col < 9; col++) { int slotIndex = col + row * 9 + 9; addSlotToContainer(new Slot(invPlayer, slotIndex, PLAYER_INVENTORY_XPOS + col * 18, PLAYER_INVENTORY_YPOS + row * 18)); } } this.onCraftMatrixChanged(inputSlots); } @Override public void addCraftingToCrafters(ICrafting listener) { // LogHelper.info("ContainerInventoryTaming: addCraftingToCrafters called."); super.addCraftingToCrafters(listener); listener.func_175173_a(this, invTaming); } /* GET ITEMS OUT ONCE CLOSED ???? */ public void onContainerClosed(EntityPlayer playerIn) { if (playerIn.worldObj.isRemote) { LogHelper.info("ContainerTaming: onContainerClosed called on client."); } else { LogHelper.info("ContainerTaming: onContainerClosed called on server."); } super.onContainerClosed(playerIn); } public ItemStack transferStackInSlot(EntityPlayer playerIn, int sourceSlotIndex) { LogHelper.info("ARKContainerCropPlot: transferStackInSlot called."); Slot sourceSlot = (Slot) inventorySlots.get(sourceSlotIndex); if (sourceSlot == null || !sourceSlot.getHasStack()) { return null; } ItemStack sourceStack = sourceSlot.getStack(); ItemStack copyOfSourceStack = sourceStack.copy(); // Check if the slot clicked is one of the vanilla container slots if (sourceSlotIndex >= 0 && sourceSlotIndex < 36) { if (invTaming.isItemValidForNarcoSlot(sourceStack)) { // This is a vanilla container slot so merge the stack into the taming inventory if (!mergeItemStack(sourceStack, 36, 36 + InventoryTaming.NARCO_SLOT, false)) { return null; } } if (invTaming.isItemValidForFoodSlot(sourceStack)) { // This is a vanilla container slot so merge the stack into the taming inventory if (!mergeItemStack(sourceStack, 36, 36 + InventoryTaming.FOOD_SLOT, false)) { return null; } } } // Check if the slot clicked is a crop plot container slot else if (sourceSlotIndex >= 36 && sourceSlotIndex < 36 + TAMING_SLOT_COUNT) { // This is a crop plot slot so merge the stack into the players inventory if (!mergeItemStack(sourceStack, 0, 36, false)) { return null; } } else { LogHelper.error("Invalid slotIndex:" + sourceSlotIndex); return null; } // If stack size == 0 (the entire stack was moved) set slot contents to null if (sourceStack.stackSize == 0) { sourceSlot.putStack(null); } else { sourceSlot.onSlotChanged(); } sourceSlot.onPickupFromSlot(playerIn, sourceStack); return copyOfSourceStack; } @Override public boolean canInteractWith(EntityPlayer playerIn) { return invTaming.isUseableByPlayer(playerIn); } // This is where you check if any values have changed and if so send an update to any clients accessing this container // The container itemstacks are tested in Container.detectAndSendChanges, so we don't need to do that // We iterate through all of the TileEntity Fields to find any which have changed, and send them. // You don't have to use fields if you don't wish to; just manually match the ID in sendProgressBarUpdate with the value in // updateProgressBar() // The progress bar values are restricted to shorts. If you have a larger value (eg int), it's not a good idea to try and split it // up into two shorts because the progress bar values are sent independently, and unless you add synchronization logic at the // receiving side, your int value will be wrong until the second short arrives. Use a custom packet instead. @Override public void detectAndSendChanges() { super.detectAndSendChanges(); boolean allFieldsHaveChanged = false; boolean fieldHasChanged[] = new boolean[invTaming.getFieldCount()]; if (cachedFields == null) { cachedFields = new int[invTaming.getFieldCount()]; allFieldsHaveChanged = true; } for (int i = 0; i < cachedFields.length; ++i) { if (allFieldsHaveChanged || cachedFields[i] != invTaming.getField(i)) { cachedFields[i] = invTaming.getField(i); fieldHasChanged[i] = true; } } // go through the list of crafters (players using this container) and update them if necessary for (int i = 0; i < this.crafters.size(); ++i) { ICrafting icrafting = (ICrafting) this.crafters.get(i); for (int fieldID = 0; fieldID < invTaming.getFieldCount(); ++fieldID) { if (fieldHasChanged[fieldID]) { // Note that although sendProgressBarUpdate takes 2 ints on a server these are truncated to shorts icrafting.sendProgressBarUpdate(this, fieldID, cachedFields[fieldID]); } } } } // Called when a progress bar update is received from the server. The two values (id and data) are the same two // values given to sendProgressBarUpdate. In this case we are using fields so we just pass them to the tileEntity. @SideOnly(Side.CLIENT) @Override public void updateProgressBar(int id, int data) { invTaming.setField(id, data); } // SlotNarco is a slot for narcotics public class SlotNarco extends Slot { public SlotNarco(IInventory inventoryIn, int index, int xPosition, int yPosition) { super(inventoryIn, index, xPosition, yPosition); } // if this function returns false, the player won't be able to insert the given item into this slot @Override public boolean isItemValid(ItemStack stack) { return invTaming.isItemValidForNarcoSlot(stack); } } // SlotFood is a slot for taming food public class SlotFood extends Slot { public SlotFood(IInventory inventoryIn, int index, int xPosition, int yPosition) { super(inventoryIn, index, xPosition, yPosition); } // if this function returns false, the player won't be able to insert the given item into this slot @Override public boolean isItemValid(ItemStack stack) { return invTaming.isItemValidForFoodSlot(stack); } } }