package com.arkcraft.module.blocks.common.tile; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.ChatComponentText; import net.minecraft.util.ChatComponentTranslation; import net.minecraft.util.IChatComponent; /** * * Class aiming to minimize amount of code needed for an inventory. MarkDirty() * is called where appropriate, but not implemented (usually only TileEntities * need it). Default displays an empty string as the translated (i.e. * non-custom) name. * * I intentionally left out isUseableByPlayer and getInventoryStackLimit because * they tend to have custom rules; implementing them here would make them easy * to overlook, though you may choose to do so (good default return values are * 'true' and '64', respectively). * */ public abstract class AbstractInventory implements IInventory { /** The inventory slots need to be initialized during construction */ protected ItemStack[] inventory; @Override public int getSizeInventory() { return inventory.length; } @Override public ItemStack getStackInSlot(int slot) { return inventory[slot]; } @Override public ItemStack decrStackSize(int slot, int amount) { ItemStack stack = getStackInSlot(slot); if (stack != null) { if (stack.stackSize > amount) { stack = stack.splitStack(amount); markDirty(); } else { setInventorySlotContents(slot, null); } } return stack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = getStackInSlot(slot); setInventorySlotContents(slot, null); return stack; } @Override public void setInventorySlotContents(int slot, ItemStack itemstack) { inventory[slot] = itemstack; if (itemstack != null && itemstack.stackSize > getInventoryStackLimit()) { itemstack.stackSize = getInventoryStackLimit(); } markDirty(); } @Override public void markDirty() { } // usually only TileEntities implement this method @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) { } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { for (int i = 0; i < inventory.length; ++i) { inventory[i] = null; } } /** * Return unlocalized name here, or pre-translated and return true for * hasCustomName() */ @Override public String getName() { return ""; } @Override public boolean hasCustomName() { return true; } @Override public IChatComponent getDisplayName() { return (IChatComponent) (hasCustomName() ? new ChatComponentText( getName()) : new ChatComponentTranslation(getName())); } /** * NBT key used to set and retrieve the NBTTagCompound containing this * inventory */ protected abstract String getNbtKey(); /** * Writes this inventory to NBT; must be called manually Fails silently if * {@link #getNbtKey} returns null or an empty string */ public void writeToNBT(NBTTagCompound compound) { String key = getNbtKey(); if (key == null || key.equals("")) { return; } NBTTagList items = new NBTTagList(); for (int i = 0; i < getSizeInventory(); ++i) { if (getStackInSlot(i) != null) { NBTTagCompound item = new NBTTagCompound(); item.setByte("Slot", (byte) i); getStackInSlot(i).writeToNBT(item); items.appendTag(item); } } compound.setTag(key, items); } /** * Loads this inventory from NBT; must be called manually Fails silently if * {@link #getNbtKey} returns null or an empty string */ public void readFromNBT(NBTTagCompound compound) { String key = getNbtKey(); if (key == null || key.equals("")) { return; } NBTTagList items = compound.getTagList(key, compound.getId()); for (int i = 0; i < items.tagCount(); ++i) { NBTTagCompound item = items.getCompoundTagAt(i); byte slot = item.getByte("Slot"); if (slot >= 0 && slot < getSizeInventory()) { inventory[slot] = ItemStack.loadItemStackFromNBT(item); } } } }