package com.corosus.game.factory.spawnable; import com.artemis.Entity; import com.corosus.game.component.ProjectileData; import com.corosus.game.component.RenderData; public class SpawnablePrjBullet extends SpawnableBaseProjectile { @Override public Entity prepareFromData(int levelID, Object... objects) { Entity ent = super.prepareFromData(levelID, objects); ent.getComponent(RenderData.class).renderType = RenderData.TYPE_LINE; ent.getComponent(ProjectileData.class).prjDamage = 5; return ent; } }