package com.corosus.game.factory.spawnable;
import com.artemis.Entity;
import com.corosus.game.component.ProjectileData;
import com.corosus.game.component.RenderData;
public class SpawnablePrjBullet extends SpawnableBaseProjectile {
@Override
public Entity prepareFromData(int levelID, Object... objects) {
Entity ent = super.prepareFromData(levelID, objects);
ent.getComponent(RenderData.class).renderType = RenderData.TYPE_LINE;
ent.getComponent(ProjectileData.class).prjDamage = 5;
return ent;
}
}