package com.corosus.game.ai.pathfind.node;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.ai.pfa.indexed.IndexedNode;
import com.badlogic.gdx.utils.Array;
public abstract class TiledNode<N extends TiledNode<N>> implements IndexedNode<N> {
/** A constant representing an empty tile */
public static final int TILE_EMPTY = 0;
/** A constant representing a walkable tile */
public static final int TILE_FLOOR = 1;
/** A constant representing a wall */
public static final int TILE_WALL = 2;
/** The x coordinate of this tile */
public final int x;
/** The y coordinate of this tile */
public final int y;
/** The type of this tile, see {@link #TILE_EMPTY}, {@link #TILE_FLOOR} and {@link #TILE_WALL} */
public final int type;
protected Array<Connection<N>> connections;
public TiledNode (int x, int y, int type, Array<Connection<N>> connections) {
this.x = x;
this.y = y;
this.type = type;
this.connections = connections;
}
@Override
public abstract int getIndex ();
@Override
public Array<Connection<N>> getConnections () {
return this.connections;
}
}