package com.corosus.game.ai.pathfind;
import com.badlogic.gdx.ai.pfa.DefaultGraphPath;
import com.badlogic.gdx.ai.pfa.SmoothableGraphPath;
import com.badlogic.gdx.math.Vector2;
import com.corosus.game.ai.pathfind.node.TiledNode;
public class TiledSmoothableGraphPath<N extends TiledNode<N>> extends DefaultGraphPath<N> implements
SmoothableGraphPath<N, Vector2> {
private Vector2 tmpPosition = new Vector2();
@Override
public Vector2 getNodePosition (int index) {
N node = nodes.get(index);
return tmpPosition.set(node.x, node.y);
}
@Override
public void swapNodes (int index1, int index2) {
nodes.set(index1, nodes.get(index2));
}
@Override
public void truncatePath (int newLength) {
nodes.truncate(newLength);
}
}