package com.corosus.game.ai; import java.util.List; import javax.vecmath.Vector2f; import com.corosus.game.util.IntPair; public class Blackboard { private Agent agent; private int targetID = -1; private Vector2f posTarget = null; public long pfTimeCooldown = 40; public long lastPFTime = -pfTimeCooldown; private List<IntPair> listPath = null; private int indexPath = 0; public Blackboard(Agent agent) { this.setAgent(agent); } public Vector2f getPosTarget() { return posTarget; } public void setPosTarget(Vector2f posTarget) { this.posTarget = posTarget; } public int getTargetID() { return targetID; } public void setTargetID(int targetID) { this.targetID = targetID; } public void setPath(List<IntPair> path) { this.listPath = path; indexPath = 0; } public boolean hasPath() { return listPath != null && listPath.size() > 0; } public IntPair getPathPoint() { return listPath.get(indexPath); } public void incPathPoint() { indexPath++; if (indexPath >= listPath.size()) { resetPath(); } } public void resetPath() { listPath = null; indexPath = 0; } public Agent getAgent() { return agent; } public void setAgent(Agent agent) { this.agent = agent; } }