/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.flink.streaming.api; import org.apache.flink.annotation.PublicEvolving; /** * The time characteristic defines how the system determines time for time-dependent * order and operations that depend on time (such as time windows). */ @PublicEvolving public enum TimeCharacteristic { /** * Processing time for operators means that the operator uses the system clock of the machine * to determine the current time of the data stream. Processing-time windows trigger based * on wall-clock time and include whatever elements happen to have arrived at the operator at * that point in time. * * <p>Using processing time for window operations results in general in quite non-deterministic * results, because the contents of the windows depends on the speed in which elements arrive. * It is, however, the cheapest method of forming windows and the method that introduces the * least latency. */ ProcessingTime, /** * Ingestion time means that the time of each individual element in the stream is determined * when the element enters the Flink streaming data flow. Operations like windows group the * elements based on that time, meaning that processing speed within the streaming dataflow * does not affect windowing, but only the speed at which sources receive elements. * * <p>Ingestion time is often a good compromise between processing time and event time. * It does not need and special manual form of watermark generation, and events are typically * not too much out-or-order when they arrive at operators; in fact, out-of-orderness can * only be introduced by streaming shuffles or split/join/union operations. The fact that * elements are not very much out-of-order means that the latency increase is moderate, * compared to event * time. */ IngestionTime, /** * Event time means that the time of each individual element in the stream (also called event) * is determined by the event's individual custom timestamp. These timestamps either exist in * the elements from before they entered the Flink streaming dataflow, or are user-assigned at * the sources. The big implication of this is that it allows for elements to arrive in the * sources and in all operators out of order, meaning that elements with earlier timestamps may * arrive after elements with later timestamps. * * <p>Operators that window or order data with respect to event time must buffer data until they * can be sure that all timestamps for a certain time interval have been received. This is * handled by the so called "time watermarks". * * <p>Operations based on event time are very predictable - the result of windowing operations * is typically identical no matter when the window is executed and how fast the streams * operate. At the same time, the buffering and tracking of event time is also costlier than * operating with processing time, and typically also introduces more latency. The amount of * extra cost depends mostly on how much out of order the elements arrive, i.e., how long the * time span between the arrival of early and late elements is. With respect to the * "time watermarks", this means that the cost typically depends on how early or late the * watermarks can be generated for their timestamp. * * <p>In relation to {@link #IngestionTime}, the event time is similar, but refers the the * event's original time, rather than the time assigned at the data source. Practically, that * means that event time has generally more meaning, but also that it takes longer to determine * that all elements for a certain time have arrived. */ EventTime }