/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.flink.runtime.executiongraph.metrics; import org.apache.flink.metrics.Gauge; import org.apache.flink.runtime.executiongraph.ExecutionGraph; import org.apache.flink.runtime.jobgraph.JobStatus; import static org.apache.flink.util.Preconditions.checkNotNull; /** * A gauge that returns (in milliseconds) how long a job has been running. * * <p>For jobs that are not running any more, it returns {@value NO_LONGER_RUNNING}. */ public class UpTimeGauge implements Gauge<Long> { public static final String METRIC_NAME = "uptime"; private static final long NO_LONGER_RUNNING = -1L; // ------------------------------------------------------------------------ private final ExecutionGraph eg; public UpTimeGauge(ExecutionGraph executionGraph) { this.eg = checkNotNull(executionGraph); } // ------------------------------------------------------------------------ @Override public Long getValue() { final JobStatus status = eg.getState(); if (status == JobStatus.RUNNING) { // running right now - report the uptime final long runningTimestamp = eg.getStatusTimestamp(JobStatus.RUNNING); // we use 'Math.max' here to avoid negative timestamps when clocks change return Math.max(System.currentTimeMillis() - runningTimestamp, 0); } else if (status.isTerminalState()) { // not running any more -> finished or not on leader return NO_LONGER_RUNNING; } else { // not yet running or not up at the moment return 0L; } } }