/* * Copyright 2016 Cel Skeggs * * This file is part of the CCRE, the Common Chicken Runtime Engine. * * The CCRE is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any * later version. * * The CCRE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with the CCRE. If not, see <http://www.gnu.org/licenses/>. */ package ccre.drivers.ctre.talon; import ccre.channel.BooleanInput; import ccre.channel.FloatIO; import ccre.channel.FloatInput; /** * The encoder input of a Talon. * * @author skeggsc */ public interface TalonEncoder { /** * Configures the rates at which the encoder frame will be updated. Read the * Talon SRX documentation for details. * * @param millis the millisecond period of the "encoder" frame. */ public void configureEncoderUpdateRate(int millis); /** * Sets the Talon to read from a quadrature encoder for its sensor position. */ public void useEncoder(); /** * Sets the Talon to read from a rising-edge counter for its sensor * position. */ public void useRisingEdge(); /** * Sets the Talon to read from a falling-edge counter for its sensor * position. */ public void useFallingEdge(); /** * Provides the current encoder position. * * @return a FloatIO representing the current encoder position. */ public FloatIO getEncoderPosition(); /** * Provides the current encoder velocity. * * @return a FloatInput representing the current encoder velocity. */ public FloatInput getEncoderVelocity(); /** * Configures the number of encoder ticks per encoder revolution. * * @param perRev the number of ticks. */ public void configureEncoderCodesPerRev(float perRev); /** * Provides the number of times that the index pin has risen. * * @return a FloatInput representing the number of low-to-high transitions. */ public FloatInput getNumberOfQuadIndexRises(); /** * Provides the current state of the A pin. True if the pin is high, and * false if the pin is low. * * @return a BooleanInput representing whether the A pin is high. */ public BooleanInput getQuadAPin(); /** * Provides the current state of the B pin. True if the pin is high, and * false if the pin is low. * * @return a BooleanInput representing whether the B pin is high. */ public BooleanInput getQuadBPin(); /** * Provides the current state of the Index pin. True if the pin is high, and * false if the pin is low. * * @return a BooleanInput representing whether the Index pin is high. */ public BooleanInput getQuadIndexPin(); }