/* * Copyright 2013-2016 Cel Skeggs * * This file is part of the CCRE, the Common Chicken Runtime Engine. * * The CCRE is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any * later version. * * The CCRE is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with the CCRE. If not, see <http://www.gnu.org/licenses/>. */ package ccre.channel; import java.io.Serializable; /** * A virtual node that is both a FloatOutput and a FloatInput. You can modify * its value, read its value, and subscribe to changes in its value. * * By convention, most float inputs and outputs have states that range from * -1.0f to 1.0f. * * @author skeggsc */ public class FloatCell extends AbstractUpdatingInput implements FloatIO, Serializable { private static final long serialVersionUID = 4452265093224394680L; private float value = 0; /** * Create a new FloatCell with the specified default value. * * @param value The default value. */ public FloatCell(float value) { this.value = value; } /** * Create a new FloatCell that automatically updates all of the specified * FloatOutputs with the current state of this FloatCell. This is the same * as creating a new FloatCell and then adding all of the FloatOutputs as * targets. * * The default value is zero. * * @see FloatCell#send(ccre.channel.FloatOutput) * @param targets The FloatOutputs to automatically update. */ public FloatCell(FloatOutput... targets) { for (FloatOutput o : targets) { send(o); } } @Override public final synchronized float get() { return value; } @Override public final synchronized void set(float newValue) { if (Float.floatToIntBits(value) != Float.floatToIntBits(newValue)) { value = newValue; perform(); } else { // Do nothing; we want to ignore the value if it's the same. } } }