/* Copyright 2011-2016 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package com.google.security.zynamics.zylib.yfileswrap.gui.zygraph.editmode.transformations; import com.google.security.zynamics.zylib.gui.zygraph.editmode.CStateChange; import com.google.security.zynamics.zylib.gui.zygraph.editmode.IMouseStateChange; import com.google.security.zynamics.zylib.yfileswrap.gui.zygraph.editmode.CStateFactory; import y.view.Bend; import y.view.HitInfo; import java.awt.event.MouseEvent; /** * Utility class to encapsulate state changes for bends. */ public class CHitBendsTransformer { /** * Changes the state of the bend depending on the current hitInfo. * * @param m_factory The state factory for all states. * @param event The mouse event that caused the state change. * @param hitInfo The information about what was hit. * @param oldBend The bend which we come from. * * @return The state object that describes the mouse state. */ public static CStateChange changeBend(final CStateFactory<?, ?> m_factory, final MouseEvent event, final HitInfo hitInfo, final Bend oldBend) { final Bend bend = hitInfo.getHitBend(); if (bend == oldBend) { return new CStateChange(m_factory.createBendHoverState(bend, event), true); } else { m_factory.createBendExitState(oldBend, event); return new CStateChange(m_factory.createBendEnterState(bend, event), true); } } /** * Changes the state to bend enter state. * * @param m_factory The state factory for all states. * @param event The mouse event that caused the state change. * @param hitInfo The information about what was hit. * * @return The state object that describes the mouse state. */ public static IMouseStateChange enterBend(final CStateFactory<?, ?> m_factory, final MouseEvent event, final HitInfo hitInfo) { final Bend b = hitInfo.getHitBend(); return new CStateChange(m_factory.createBendEnterState(b, event), true); } }