/* Copyright 2011-2016 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package com.google.security.zynamics.reil.algorithms.mono; import java.util.HashSet; import java.util.LinkedHashSet; import java.util.List; import java.util.Set; import java.util.stream.Collectors; import com.google.common.base.Preconditions; import com.google.security.zynamics.reil.algorithms.mono.interfaces.IGraphWalker; import com.google.security.zynamics.reil.algorithms.mono.interfaces.IInfluencingNode; import com.google.security.zynamics.reil.algorithms.mono.interfaces.IInfluencingState; import com.google.security.zynamics.reil.algorithms.mono.interfaces.ILattice; import com.google.security.zynamics.reil.algorithms.mono.interfaces.ILatticeElementMono1; import com.google.security.zynamics.reil.algorithms.mono.interfaces.ILatticeGraph; import com.google.security.zynamics.reil.algorithms.mono.interfaces.IMonotoneDebugger; /** * The MonotoneSolver class is the base class of the monotone framework. Given a lattice, an * instruction graph, an initial state vector, and some other objects the monotone framework tries * to propagate information from node to node of the instruction graph until no further information * can be deduced from the current program state and the transforming instructions. * * @param <Lattice> Type of the lattice the monotone framework is using. * @param <LatticeElement> Type of the elements of the lattice. */ public class MonotoneSolver<GraphNode, LatticeElement extends ILatticeElementMono1<LatticeElement>, ObjectType, Lattice extends ILattice<LatticeElement, ObjectType>> { private final ILatticeGraph<GraphNode> graph; private final Lattice lattice; private final IStateVector<GraphNode, LatticeElement> state; private final ITransformationProvider<GraphNode, LatticeElement> transformationList; private final IGraphWalker<GraphNode, ObjectType> walker; private final IMonotoneDebugger debugger; /** * Creates a new instance of a monotone solver. * * @param graph Graph that is being worked on. * @param lattice Lattice structure that provides the method to merge states. * @param startVector Initial state vector. * @param transformationProvider Transforms the state vector during each step of the algorithm. * @param walker Specifies how to walk through the graph. * @param debugger Optional debugger that receives debugging information while the monotone * framework is running. */ public MonotoneSolver(final ILatticeGraph<GraphNode> graph, final Lattice lattice, final IStateVector<GraphNode, LatticeElement> startVector, final ITransformationProvider<GraphNode, LatticeElement> transformationProvider, final IGraphWalker<GraphNode, ObjectType> walker, final IMonotoneDebugger debugger) { Preconditions.checkNotNull(graph, "Error: Graph argument can not be null"); Preconditions.checkNotNull(lattice, "Error: Lattice argument can not be null"); Preconditions.checkNotNull(startVector, "Error: Start vector argument can not be null"); Preconditions.checkNotNull(transformationProvider, "Error: Transformation list argument can not be null"); final List<GraphNode> nodes = graph.getNodes(); Preconditions.checkArgument(nodes.size() == startVector.size(), String.format( "Error: Invalid start vector (%d states for %d nodes)", startVector.size(), nodes.size())); for (final GraphNode node : nodes) { Preconditions.checkArgument(startVector.hasState(node), "Error: Node " + node + " does not have a state in the initial state vector"); } this.graph = graph; this.lattice = lattice; this.state = startVector; this.transformationList = transformationProvider; this.walker = walker; this.debugger = debugger; } /** * Returns a list of current states associated with a list of given graph nodes. * * @param nodes The graph nodes whose states are determined. * @return The states of the given graph nodes. */ private List<IInfluencingState<LatticeElement, ObjectType>> getStates( final List<? extends IInfluencingNode<GraphNode, ObjectType>> nodes) { return nodes.stream() .map(node -> new InfluencingState<>(state.getState(node.getNode()), node.getObject())) .collect(Collectors.toList()); } /** * Transform the current state into the new state. We iterate over all entries in the state vector * that need updating and transform them according to the defined transformation method. * * @param nodesToUpdate Nodes which must be considered in this transformation step. */ private void transformState(final Set<GraphNode> nodesToUpdate) { final StateVector<GraphNode, LatticeElement> newState = new StateVector<>(); final Set<GraphNode> newNodesToUpdate = new LinkedHashSet<>(); for (final GraphNode node : nodesToUpdate) { final List<IInfluencingState<LatticeElement, ObjectType>> influencingStates = getStates(walker.getInfluencing(node)); final LatticeElement combinedState = lattice.combine(influencingStates); final LatticeElement transformedState = transformationList.transform(node, state.getState(node), combinedState); newState.setState(node, transformedState); if (debugger != null) { debugger.updatedState(node, influencingStates, transformedState); } // State has changed since the last iteration => We need another iteration with the // nodes that are influenced by this state change. if (!newState.getState(node).equals(state.getState(node))) { newNodesToUpdate.addAll(walker.getInfluenced(node)); } if (newState.getState(node).lessThan(state.getState(node))) { throw new IllegalStateException("Non-monotone transformation detected"); } } updateCurrentState(newState); if (debugger != null) { debugger.updatedState(state); } nodesToUpdate.clear(); nodesToUpdate.addAll(newNodesToUpdate); } /** * Copies the given state vector into the current state vector. * * @param newState The state vector to copy. */ private void updateCurrentState(final StateVector<GraphNode, LatticeElement> newState) { for (final GraphNode node : newState) { state.setState(node, newState.getState(node)); } } /** * Run the actual code analysis. Starting from the initial state vector, iterate the * transformation until a fixpoint is reached. Depending on your analysis, your transformations * and the program you are analyzing, it is conceivable that this will iterate for a long while. * If your lattice is infinite and not noetherian (e.g. doesn't fulfill the 'all ascending chains * stabilize'), this might not terminate. * * @return The fixpoint state. */ public IStateVector<GraphNode, LatticeElement> solve() { final HashSet<GraphNode> nodesToUpdate = new LinkedHashSet<>(graph.getNodes()); while (!nodesToUpdate.isEmpty()) { transformState(nodesToUpdate); } return state; } }