/* * This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010 * Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan * Christian Meyer <vimes@odinms.de> * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License version 3 as published by * the Free Software Foundation. You may not use, modify or distribute this * program under any other version of the GNU Affero General Public License. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package javastory.game.data; import javastory.wz.WzData; import javastory.wz.WzDataTool; public class SummonSkillEntry { public final byte Type; public final byte MobCount; public final short AttackAfter; // public short bulletSpeed; // To be parsed by the client only // TODO store range position public SummonSkillEntry(final WzData data) { this.AttackAfter = (short) WzDataTool.getInt("attackAfter", data, 999999); this.Type = (byte) WzDataTool.getInt("type", data, 0); this.MobCount = (byte) WzDataTool.getInt("mobCount", data, 1); } }