/*
* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010
* Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan
* Christian Meyer <vimes@odinms.de>
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation. You may not use, modify or distribute this
* program under any other version of the GNU Affero General Public License.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package javastory.game.data;
import javastory.wz.WzData;
import javastory.wz.WzDataTool;
public class SummonSkillEntry {
public final byte Type;
public final byte MobCount;
public final short AttackAfter;
// public short bulletSpeed; // To be parsed by the client only
// TODO store range position
public SummonSkillEntry(final WzData data) {
this.AttackAfter = (short) WzDataTool.getInt("attackAfter", data, 999999);
this.Type = (byte) WzDataTool.getInt("type", data, 0);
this.MobCount = (byte) WzDataTool.getInt("mobCount", data, 1);
}
}