/* * This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010 * Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan * Christian Meyer <vimes@odinms.de> * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License version 3 as published by * the Free Software Foundation. You may not use, modify or distribute this * program under any other version of the GNU Affero General Public License. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package javastory.channel.client; import java.util.Map; import java.util.concurrent.ScheduledFuture; import javastory.channel.life.MobSkill; import com.google.common.collect.Maps; public final class MonsterStatusEffect { private final Map<MonsterStatus, Integer> effects; private final ISkill skill; private final MobSkill mobskill; private final boolean monsterSkill; private ScheduledFuture<?> cancelTask; private ScheduledFuture<?> poisonSchedule; public MonsterStatusEffect(final Map<MonsterStatus, Integer> effects, final ISkill skillId, final MobSkill mobskill, final boolean monsterSkill) { this.effects = Maps.newEnumMap(effects); this.skill = skillId; this.monsterSkill = monsterSkill; this.mobskill = mobskill; } public Map<MonsterStatus, Integer> getEffects() { return this.effects; } public Integer setEffect(final MonsterStatus status, final Integer newVal) { return this.effects.put(status, newVal); } public ISkill getSkill() { return this.skill; } public MobSkill getMobSkill() { return this.mobskill; } public boolean isMonsterSkill() { return this.monsterSkill; } public void setCancelTask(final ScheduledFuture<?> cancelTask) { this.cancelTask = cancelTask; } public void removeActiveStatus(final MonsterStatus stat) { this.effects.remove(stat); } public void setPoisonSchedule(final ScheduledFuture<?> poisonSchedule) { this.poisonSchedule = poisonSchedule; } public void cancelTask() { if (this.cancelTask != null) { this.cancelTask.cancel(false); } this.cancelTask = null; } public void cancelPoisonSchedule() { if (this.poisonSchedule != null) { this.poisonSchedule.cancel(false); } this.poisonSchedule = null; } }