/*
* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010
* Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan
* Christian Meyer <vimes@odinms.de>
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation. You may not use, modify or distribute this
* program under any other version of the GNU Affero General Public License.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package javastory.channel;
import java.io.Serializable;
import java.util.Collection;
import javastory.world.core.PlayerCooldownValueHolder;
import javastory.world.core.PlayerDiseaseValueHolder;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class PlayerBuffStorage implements Serializable {
/**
*
*/
private static final long serialVersionUID = -2496799531785198823L;
private final Multimap<Integer, PlayerBuffValueHolder> buffs = HashMultimap.create();
private final Multimap<Integer, PlayerCooldownValueHolder> cooldowns = HashMultimap.create();
private final Multimap<Integer, PlayerDiseaseValueHolder> diseases = HashMultimap.create();
public final void addBuffsToStorage(final int characterId, final Collection<PlayerBuffValueHolder> buffValues) {
this.buffs.removeAll(characterId);
this.buffs.putAll(characterId, buffValues);
}
public final void addCooldownsToStorage(final int characterId, final Collection<PlayerCooldownValueHolder> cooldownValues) {
this.cooldowns.removeAll(characterId);
this.cooldowns.putAll(characterId, cooldownValues);
}
public final void addDiseaseToStorage(final int characterId, final Collection<PlayerDiseaseValueHolder> diseaseValues) {
this.diseases.removeAll(characterId);
this.diseases.putAll(characterId, diseaseValues);
}
public final Collection<PlayerBuffValueHolder> getBuffsFromStorage(final int characterId) {
return this.buffs.removeAll(characterId);
}
public final Collection<PlayerCooldownValueHolder> getCooldownsFromStorage(final int characterId) {
return this.cooldowns.removeAll(characterId);
}
public final Collection<PlayerDiseaseValueHolder> getDiseaseFromStorage(final int characterId) {
return this.diseases.removeAll(characterId);
}
}