package javastory.game;
public enum Stat {
SKIN(0x1),
FACE(0x2),
HAIR(0x4),
LEVEL(0x10),
JOB(0x20),
STR(0x40),
DEX(0x80),
INT(0x100),
LUK(0x200),
HP(0x400),
MAX_HP(0x800),
MP(0x1000),
MAX_MP(0x2000),
AVAILABLE_AP(0x4000),
AVAILABLE_SP(0x8000),
EXP(0x10000),
FAME(0x20000),
MESO(0x40000),
PET(0x180008);
private final int i;
private Stat(final int i) {
this.i = i;
}
public int getValue() {
return this.i;
}
public static Stat fromValue(final int value) {
for (final Stat stat : Stat.values()) {
if (stat.i == value) {
return stat;
}
}
return null;
}
}