package javastory.game; public enum Stat { SKIN(0x1), FACE(0x2), HAIR(0x4), LEVEL(0x10), JOB(0x20), STR(0x40), DEX(0x80), INT(0x100), LUK(0x200), HP(0x400), MAX_HP(0x800), MP(0x1000), MAX_MP(0x2000), AVAILABLE_AP(0x4000), AVAILABLE_SP(0x8000), EXP(0x10000), FAME(0x20000), MESO(0x40000), PET(0x180008); private final int i; private Stat(final int i) { this.i = i; } public int getValue() { return this.i; } public static Stat fromValue(final int value) { for (final Stat stat : Stat.values()) { if (stat.i == value) { return stat; } } return null; } }