/* * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package javax.swing.plaf.nimbus; import java.awt.*; import java.awt.geom.*; import java.awt.image.*; import javax.swing.*; import javax.swing.Painter; final class DesktopIconPainter extends AbstractRegionPainter { //package private integers representing the available states that //this painter will paint. These are used when creating a new instance //of DesktopIconPainter to determine which region/state is being painted //by that instance. static final int BACKGROUND_ENABLED = 1; private int state; //refers to one of the static final ints above private PaintContext ctx; //the following 4 variables are reused during the painting code of the layers private Path2D path = new Path2D.Float(); private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0); private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0); private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0); //All Colors used for painting are stored here. Ideally, only those colors being used //by a particular instance of DesktopIconPainter would be created. For the moment at least, //however, all are created for each instance. private Color color1 = decodeColor("nimbusBase", 0.02551502f, -0.47885156f, -0.34901965f, 0); private Color color2 = decodeColor("nimbusBlueGrey", -0.027777791f, -0.102261856f, 0.20392156f, 0); private Color color3 = decodeColor("nimbusBlueGrey", 0.0f, -0.0682728f, 0.09019607f, 0); private Color color4 = decodeColor("nimbusBlueGrey", -0.01111114f, -0.088974595f, 0.16470587f, 0); private Color color5 = decodeColor("nimbusBlueGrey", 0.0f, -0.029445238f, -0.019607842f, 0); //Array of current component colors, updated in each paint call private Object[] componentColors; public DesktopIconPainter(PaintContext ctx, int state) { super(); this.state = state; this.ctx = ctx; } @Override protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) { //populate componentColors array with colors calculated in getExtendedCacheKeys call componentColors = extendedCacheKeys; //generate this entire method. Each state/bg/fg/border combo that has //been painted gets its own KEY and paint method. switch(state) { case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break; } } @Override protected final PaintContext getPaintContext() { return ctx; } private void paintBackgroundEnabled(Graphics2D g) { roundRect = decodeRoundRect1(); g.setPaint(color1); g.fill(roundRect); roundRect = decodeRoundRect2(); g.setPaint(decodeGradient1(roundRect)); g.fill(roundRect); rect = decodeRect1(); g.setPaint(decodeGradient2(rect)); g.fill(rect); } private RoundRectangle2D decodeRoundRect1() { roundRect.setRoundRect(decodeX(0.4f), //x decodeY(0.0f), //y decodeX(2.8f) - decodeX(0.4f), //width decodeY(2.6f) - decodeY(0.0f), //height 4.8333335f, 4.8333335f); //rounding return roundRect; } private RoundRectangle2D decodeRoundRect2() { roundRect.setRoundRect(decodeX(0.6f), //x decodeY(0.2f), //y decodeX(2.8f) - decodeX(0.6f), //width decodeY(2.4f) - decodeY(0.2f), //height 3.1f, 3.1f); //rounding return roundRect; } private Rectangle2D decodeRect1() { rect.setRect(decodeX(0.8f), //x decodeY(0.4f), //y decodeX(2.4f) - decodeX(0.8f), //width decodeY(2.2f) - decodeY(0.4f)); //height return rect; } private Paint decodeGradient1(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.0f,0.5f,1.0f }, new Color[] { color2, decodeColor(color2,color3,0.5f), color3}); } private Paint decodeGradient2(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.0f,0.24f,1.0f }, new Color[] { color4, decodeColor(color4,color5,0.5f), color5}); } }