/* * Copyright (c) 2000, 2003, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package com.sun.corba.se.impl.interceptors; import com.sun.corba.se.impl.corba.AnyImpl; import com.sun.corba.se.spi.orb.ORB; import org.omg.PortableInterceptor.Current; import org.omg.PortableInterceptor.InvalidSlot; import org.omg.CORBA.Any; /** * SlotTable is used internally by PICurrent to store the slot information. */ public class SlotTable { // The vector where all the slot data for the current thread is stored private Any[] theSlotData; // Required for instantiating Any object. private ORB orb; // The flag to check whether there are any updates in the current SlotTable. // The slots will be reset to null, only if this flag is set. private boolean dirtyFlag; /** * The constructor instantiates an Array of Any[] of size given by slotSize * parameter. */ SlotTable( ORB orb, int slotSize ) { dirtyFlag = false; this.orb = orb; theSlotData = new Any[slotSize]; } /** * This method sets the slot data at the given slot id (index). */ public void set_slot( int id, Any data ) throws InvalidSlot { // First check whether the slot is allocated // If not, raise the invalid slot exception if( id >= theSlotData.length ) { throw new InvalidSlot(); } dirtyFlag = true; theSlotData[id] = data; } /** * This method get the slot data for the given slot id (index). */ public Any get_slot( int id ) throws InvalidSlot { // First check whether the slot is allocated // If not, raise the invalid slot exception if( id >= theSlotData.length ) { throw new InvalidSlot(); } if( theSlotData[id] == null ) { theSlotData [id] = new AnyImpl(orb); } return theSlotData[ id ]; } /** * This method resets all the slot data to null if dirtyFlag is set. */ void resetSlots( ) { if( dirtyFlag == true ) { for( int i = 0; i < theSlotData.length; i++ ) { theSlotData[i] = null; } } } /** * This method returns the size of the allocated slots. */ int getSize( ) { return theSlotData.length; } }