/*
* Copyright 2011 Rod Hyde (rod@badlydrawngames.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.todoroo.zxzx.general;
import com.badlogic.gdx.math.Rectangle;
import static com.todoroo.zxzx.general.MathUtils.*;
public class Rectangles {
private Rectangles () {
}
public static void setRectangle (Rectangle r, float x, float y, float w, float h) {
r.x = x;
r.y = y;
r.width = w;
r.height = h;
}
public static Rectangle union (Rectangle a, Rectangle b, Rectangle result) {
result.x = min(a.x, b.x);
result.y = min(a.y, b.y);
result.width = max(a.x + a.width, b.x + b.width) - result.x;
result.height = max(a.y + a.height, b.y + b.height) - result.y;
return result;
}
}