/* * Copyright 2011 Rod Hyde (rod@badlydrawngames.com) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.todoroo.zxzx.general; import com.badlogic.gdx.math.Rectangle; import static com.todoroo.zxzx.general.MathUtils.*; public class Rectangles { private Rectangles () { } public static void setRectangle (Rectangle r, float x, float y, float w, float h) { r.x = x; r.y = y; r.width = w; r.height = h; } public static Rectangle union (Rectangle a, Rectangle b, Rectangle result) { result.x = min(a.x, b.x); result.y = min(a.y, b.y); result.width = max(a.x + a.width, b.x + b.width) - result.x; result.height = max(a.y + a.height, b.y + b.height) - result.y; return result; } }