/*
* Copyright 2011 Rod Hyde (rod@badlydrawngames.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.todoroo.zxzx.entity;
import com.todoroo.zxzx.general.GameObject;
public class BaseShot extends GameObject {
private float dx;
private float dy;
private float shotSpeed;
public BaseShot () {
super();
}
public void setShotSpeed (float shotSpeed) {
this.shotSpeed = shotSpeed;
}
public void fire (float x, float y, float dx, float dy) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
}
@Override
public void update (float delta) {
stateTime += delta;
float n = shotSpeed * delta;
x += dx * n;
y += dy * n;
}
}