/*
* Copyright 2011 Rod Hyde (rod@badlydrawngames.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.todoroo.zxzx.general;
import com.badlogic.gdx.Screen;
public class GameScreen<T> implements Screen {
protected T game;
public GameScreen (T game) {
this.game = game;
}
public void dispose () {
}
public void hide () {
}
public void pause () {
}
public void render (float delta) {
}
public void resize (int width, int height) {
}
public void resume () {
}
public void show () {
}
}