/*
* Copyright 2011 Rod Hyde (rod@badlydrawngames.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.todoroo.zxzx.entity;
import com.todoroo.zxzx.general.Config;
import com.todoroo.zxzx.general.GameObject;
public class AlienShot extends BaseShot {
private static final float DEFAULT_SHOT_SPEED = Config.asFloat("AlienShot.slowSpeed", 4.6875f);
private static final float BULLET_SIZE = 8;
private GameObject owner;
public AlienShot () {
width = BULLET_SIZE;
height = BULLET_SIZE;
setShotSpeed(DEFAULT_SHOT_SPEED);
}
public void setOwner (GameObject owner) {
this.owner = owner;
}
@Override
public boolean intersects (GameObject other) {
return (owner != other) && super.intersects(other);
}
}