/** * Copyright (C) 2009-2014 Cars and Tracks Development Project (CTDP). * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package net.ctdp.rfdynhud.valuemanagers; /** * The {@link TimeBasedClock} calculates frame gaps based on a given time delay to know, when to set the clock flag and when to reset. * * @author Marvin Froehlich (CTDP) */ public class TimeBasedClock extends Clock { public static final long DEFAULT_MIN_FRAMES = 3L; private final long delay; private final long minFrames; private long measureStart = -1L; private long measureEnd = -1L; private long measureFrameCounter = 0; //private long nextClockTime1 = -1L; //private long nextClockTime2 = -1L; private long clockFrames = 10; /** * {@inheritDoc} */ @Override protected void initImpl( long nanoTime ) { measureEnd = -1L; } /** * {@inheritDoc} */ @Override protected boolean updateImpl( long nanoTime, long frameCounter, boolean force ) { if ( measureEnd == -1L ) { measureStart = nanoTime; measureEnd = nanoTime + ONE_SECOND_NANOS; measureFrameCounter = 0L; } else if ( nanoTime >= measureEnd ) { long dt = nanoTime - measureStart; clockFrames = Math.max( minFrames, measureFrameCounter * delay / dt ); //Logger.log( "Clock: " + clockFrames + " ( " + measureFrameCounter + ", " + delay + ", " + dt + " )" ); measureStart = nanoTime; measureEnd = nanoTime + ONE_SECOND_NANOS; measureFrameCounter = 0L; } measureFrameCounter++; return ( force || ( ( frameCounter % clockFrames ) == 0L ) ); } public TimeBasedClock( long delay, long minFrames ) { this.delay = delay; this.minFrames = minFrames; } public TimeBasedClock( long delay ) { this( delay, DEFAULT_MIN_FRAMES ); } }