/**
* Copyright (C) 2009-2014 Cars and Tracks Development Project (CTDP).
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package net.ctdp.rfdynhud.gamedata;
/**
*
* @author Marvin Froehlich (CTDP)
*/
public class TelemVect3
{
float x, y, z;
public void invert()
{
this.x *= -1f;
this.y *= -1f;
this.z *= -1f;
}
public final float getX()
{
return ( x );
}
public final float getY()
{
return ( y );
}
public final float getZ()
{
return ( z );
}
public final float getLengthSquared()
{
return ( x * x + y * y + z * z );
}
public final float getLength()
{
return ( (float)Math.sqrt( getLengthSquared() ) );
}
public final float getDistanceToSquared( TelemVect3 pos2 )
{
float d = 0.0f;
float tmp = this.x - pos2.x;
d += tmp * tmp;
tmp = this.y - pos2.y;
d += tmp * tmp;
tmp = this.z - pos2.z;
d += tmp * tmp;
return ( d );
}
public final float getDistanceTo( TelemVect3 pos2 )
{
return ( (float)Math.sqrt( getDistanceToSquared( pos2 ) ) );
}
public final float getDistanceToSquared( float x, float y, float z )
{
float d = 0.0f;
float tmp = this.x - x;
d += tmp * tmp;
tmp = this.y - y;
d += tmp * tmp;
tmp = this.z - z;
d += tmp * tmp;
return ( d );
}
public final float getDistanceTo( float x, float y, float z )
{
return ( (float)Math.sqrt( getDistanceToSquared( x, y, z ) ) );
}
public final float getDistanceXZToSquared( TelemVect3 pos2 )
{
float d = 0.0f;
float tmp = this.x - pos2.x;
d += tmp * tmp;
tmp = this.z - pos2.z;
d += tmp * tmp;
return ( d );
}
public final float getDistanceXZTo( TelemVect3 pos2 )
{
return ( (float)Math.sqrt( getDistanceXZToSquared( pos2 ) ) );
}
public final float getDistanceXZToSquared( float x, float z )
{
float d = 0.0f;
float tmp = this.x - x;
d += tmp * tmp;
tmp = this.z - z;
d += tmp * tmp;
return ( d );
}
public final float getDistanceXZTo( float x, float z )
{
return ( (float)Math.sqrt( getDistanceXZToSquared( x, z ) ) );
}
/**
* {@inheritDoc}
*/
@Override
public String toString()
{
return ( this.getClass().getSimpleName() + "( " + getX() + ", " + getY() + ", " + getZ() + " )" );
}
public TelemVect3()
{
}
}