/**
* Copyright (C) 2009-2014 Cars and Tracks Development Project (CTDP).
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package net.ctdp.rfdynhud.properties;
/**
* The {@link FactoredFloatProperty} serves for customizing a primitive float value multiplied by a factor.
*
* @author Marvin Froehlich (CTDP)
*/
public class FactoredFloatProperty extends FloatProperty
{
public static final float FACTOR_DEGREES_TO_RADIANS = (float)Math.PI / 180f;
private final float factor;
private float factoredValue;
/**
* Gets the factor.
*
* @return the factor.
*/
public final float getFactor()
{
return ( factor );
}
/**
* This method is utilized to derive the factored value from the property value.
*
* @param value the property value
* @param factor the factor
*
* @return the derived value.
*/
protected float deriveValue( float value, float factor )
{
return ( value * factor );
}
/**
* {@inheritDoc}
*/
@Override
void onValueSet( float value )
{
super.onValueSet( value );
this.factoredValue = deriveValue( value, factor );
}
/**
* Gets the value multiplied by the factor.
*
* @return the value multiplied by the factor.
*/
public final float getFactoredValue()
{
return ( factoredValue );
}
/**
*
* @param name the technical name used internally. See {@link #getName()}.
* @param nameForDisplay the name displayed in the editor. See {@link #getNameForDisplay()}. If <code>null</code> is passed, the value of the name parameter is used.
* @param factor the factor
* @param defaultValue the default value
* @param minValue the minimum value
* @param maxValue the maximum value
* @param readonly read only property?
*/
public FactoredFloatProperty( String name, String nameForDisplay, float factor, float defaultValue, float minValue, float maxValue, boolean readonly )
{
super( name, nameForDisplay, defaultValue, minValue, maxValue, readonly, PropertyEditorType.FLOAT, false );
this.factor = factor;
setFloatValue( defaultValue, true );
}
/**
*
* @param name the technical name used internally. See {@link #getName()}.
* @param nameForDisplay the name displayed in the editor. See {@link #getNameForDisplay()}. If <code>null</code> is passed, the value of the name parameter is used.
* @param factor the factor
* @param defaultValue the default value
* @param minValue the minimum value
* @param maxValue the maximum value
*/
public FactoredFloatProperty( String name, String nameForDisplay, float factor, float defaultValue, float minValue, float maxValue )
{
this( name, nameForDisplay, factor, defaultValue, minValue, maxValue, false );
}
/**
*
* @param name the technical name used internally. See {@link #getName()}. 'nameForDisplay' is set to the same value.
* @param factor the factor
* @param defaultValue the default value
* @param minValue the minimum value
* @param maxValue the maximum value
* @param readonly read only property?
*/
public FactoredFloatProperty( String name, float factor, int defaultValue, float minValue, float maxValue, boolean readonly )
{
this( name, null, factor, defaultValue, minValue, maxValue, readonly );
}
/**
*
* @param name the technical name used internally. See {@link #getName()}. 'nameForDisplay' is set to the same value.
* @param factor the factor
* @param defaultValue the default value
* @param minValue the minimum value
* @param maxValue the maximum value
*/
public FactoredFloatProperty( String name, float factor, float defaultValue, float minValue, float maxValue )
{
this( name, null, factor, defaultValue, minValue, maxValue, false );
}
}