/**
* Copyright (C) 2009-2014 Cars and Tracks Development Project (CTDP).
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package net.ctdp.rfdynhud.gamedata;
/**
*
* @author Marvin Froehlich (CTDP)
*/
public final class GameResolution
{
private int resX = 1280;
private int resY = 1024;
private int vpX = 0;
private int vpY = 0;
private int vpW = 1280;
private int vpH = 1024;
boolean setResolution( int resX, int resY )
{
if ( ( resX != this.resX ) || ( resY != this.resY ) )
{
this.resX = resX;
this.resY = resY;
return ( true );
}
return ( false );
}
public final int getResX()
{
return ( resX );
}
public final int getResY()
{
return ( resY );
}
boolean setViewport( int x, int y, int w, int h )
{
if ( ( x != this.vpX ) || ( y != this.vpY ) || ( w != this.vpW ) || ( h != this.vpH ) )
{
this.vpX = x;
this.vpY = y;
this.vpW = w;
this.vpH = h;
return ( true );
}
return ( false );
}
public final int getViewportX()
{
return ( vpX );
}
public final int getViewportY()
{
return ( vpY );
}
public final int getViewportWidth()
{
return ( vpW );
}
public final int getViewportHeight()
{
return ( vpH );
}
public final String getResolutionString()
{
return ( resX + "x" + resY );
}
public final String getViewportString()
{
return ( vpX + ", " + vpY + ", " + vpW + "x" + vpH );
}
public GameResolution( int resX, int resY )
{
this.resX = resX;
this.resY = resY;
setViewport( 0, 0, resX, resY );
}
public GameResolution()
{
}
}