/** * Copyright (C) 2009-2014 Cars and Tracks Development Project (CTDP). * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package net.ctdp.rfdynhud.util; import net.ctdp.rfdynhud.gamedata.ScoringInfo; import net.ctdp.rfdynhud.properties.DelayProperty; /** * This class is a simple utility, that counts a given amount of time and reports the current state. * * @author Marvin Froehlich (CTDP) */ public class Delay { public static enum State { STANDBY, DELAYING, TIME_UP, } private int lastKnownSessionID = -1234; private long t0 = -1L; private long t1 = -1L; public void reset() { lastKnownSessionID = -1234; t0 = -1L; t1 = -1L; } /** * Starts the delay. It will end after the given nanos have passed. * * @param scoringInfo the ScoringInfo to take the start (current) time from * @param delayNanos the nanos, this delay will run for */ public void start( ScoringInfo scoringInfo, long delayNanos ) { t0 = scoringInfo.getSessionNanos(); t1 = t0 + delayNanos; lastKnownSessionID = scoringInfo.getSessionId(); } /** * Starts the delay. It will end after the given seconds have passed. * * @param scoringInfo the ScoringInfo to take the start (current) time from * @param delaySeconds the seconds, this delay will run for */ public final void start( ScoringInfo scoringInfo, float delaySeconds ) { start( scoringInfo, (long)( (double)delaySeconds * 1000000000L ) ); } /** * Starts the delay. It will end after the given seconds have passed. * * @param scoringInfo the ScoringInfo to take the start (current) time from * @param delay the property to take the delay from */ public final void start( ScoringInfo scoringInfo, DelayProperty delay ) { start( scoringInfo, delay.getDelayNanos() ); } /** * Gets the {@link Delay}'s current state. * * @param scoringInfo * * @return the {@link Delay}'s current state. */ public final State getState( ScoringInfo scoringInfo ) { if ( scoringInfo.getSessionId() == lastKnownSessionID ) { if ( scoringInfo.getSessionNanos() < t1 ) return ( State.DELAYING ); return ( State.TIME_UP ); } return ( State.STANDBY ); } /** * Checks, whether the time's up for this {@link Delay}. * * @param scoringInfo * * @return whether the time's up for this {@link Delay}. */ public final boolean isTimeUp( ScoringInfo scoringInfo ) { return ( getState( scoringInfo ) == State.TIME_UP ); } public Delay() { } }