/** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.hadoop.hbase; import org.apache.hadoop.hbase.classification.InterfaceAudience; import org.apache.hadoop.hbase.protobuf.generated.ZooKeeperProtos; import java.io.InterruptedIOException; import java.util.Set; /** * Helper class for table state management for operations running inside * RegionServer or HMaster. * Depending on implementation, fetches information from HBase system table, * local data store, ZooKeeper ensemble or somewhere else. * Code running on client side (with no coordinated state context) shall instead use * {@link org.apache.hadoop.hbase.zookeeper.ZKTableStateClientSideReader} */ @InterfaceAudience.Private public interface TableStateManager { /** * Sets the table into desired state. Fails silently if the table is already in this state. * @param tableName table to process * @param state new state of this table * @throws CoordinatedStateException if error happened when trying to set table state */ void setTableState(TableName tableName, ZooKeeperProtos.Table.State state) throws CoordinatedStateException; /** * Sets the specified table into the newState, but only if the table is already in * one of the possibleCurrentStates (otherwise no operation is performed). * @param tableName table to process * @param newState new state for the table * @param states table should be in one of these states for the operation * to be performed * @throws CoordinatedStateException if error happened while performing operation * @return true if operation succeeded, false otherwise */ boolean setTableStateIfInStates(TableName tableName, ZooKeeperProtos.Table.State newState, ZooKeeperProtos.Table.State... states) throws CoordinatedStateException; /** * Sets the specified table into the newState, but only if the table is NOT in * one of the possibleCurrentStates (otherwise no operation is performed). * @param tableName table to process * @param newState new state for the table * @param states table should NOT be in one of these states for the operation * to be performed * @throws CoordinatedStateException if error happened while performing operation * @return true if operation succeeded, false otherwise */ boolean setTableStateIfNotInStates(TableName tableName, ZooKeeperProtos.Table.State newState, ZooKeeperProtos.Table.State... states) throws CoordinatedStateException; /** * @return true if the table is in any one of the listed states, false otherwise. */ boolean isTableState(TableName tableName, ZooKeeperProtos.Table.State... states); /** * Mark table as deleted. Fails silently if the table is not currently marked as disabled. * @param tableName table to be deleted * @throws CoordinatedStateException if error happened while performing operation */ void setDeletedTable(TableName tableName) throws CoordinatedStateException; /** * Checks if table is present. * * @param tableName table we're checking * @return true if the table is present, false otherwise */ boolean isTablePresent(TableName tableName); /** * @return set of tables which are in any one of the listed states, empty Set if none */ Set<TableName> getTablesInStates(ZooKeeperProtos.Table.State... states) throws InterruptedIOException, CoordinatedStateException; /** * If the table is found in the given state the in-memory state is removed. This * helps in cases where CreateTable is to be retried by the client in case of * failures. If deletePermanentState is true - the flag kept permanently is * also reset. * * @param tableName table we're working on * @param states if table isn't in any one of these states, operation aborts * @param deletePermanentState if true, reset the permanent flag * @throws CoordinatedStateException if error happened in underlying coordination engine */ void checkAndRemoveTableState(TableName tableName, ZooKeeperProtos.Table.State states, boolean deletePermanentState) throws CoordinatedStateException; }