/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.hadoop.hbase.client; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import org.apache.hadoop.hbase.classification.InterfaceAudience; import org.apache.hadoop.hbase.util.EnvironmentEdgeManager; import java.util.List; import java.util.Map; /** * A wrapper for a runnable for a group of actions for a single regionserver. * <p> * This can be used to build up the actions that should be taken and then * </p> * <p> * This class exists to simulate using a ScheduledExecutorService with just a regular * ExecutorService and Runnables. It is used for legacy reasons in the the client; this could * only be removed if we change the expectations in HTable around the pool the client is able to * pass in and even if we deprecate the current APIs would require keeping this class around * for the interim to bridge between the legacy ExecutorServices and the scheduled pool. * </p> */ @InterfaceAudience.Private public class DelayingRunner<T> implements Runnable { private static final Log LOG = LogFactory.getLog(DelayingRunner.class); private final Object sleepLock = new Object(); private boolean triggerWake = false; private long sleepTime; private MultiAction<T> actions = new MultiAction<T>(); private Runnable runnable; public DelayingRunner(long sleepTime, Map.Entry<byte[], List<Action<T>>> e) { this.sleepTime = sleepTime; add(e); } public void setRunner(Runnable runner) { this.runnable = runner; } @Override public void run() { if (!sleep()) { LOG.warn( "Interrupted while sleeping for expected sleep time " + sleepTime + " ms"); } //TODO maybe we should consider switching to a listenableFuture for the actual callable and // then handling the results/errors as callbacks. That way we can decrement outstanding tasks // even if we get interrupted here, but for now, we still need to run so we decrement the // outstanding tasks this.runnable.run(); } /** * Sleep for an expected amount of time. * <p> * This is nearly a copy of what the Sleeper does, but with the ability to know if you * got interrupted while sleeping. * </p> * * @return <tt>true</tt> if the sleep completely entirely successfully, * but otherwise <tt>false</tt> if the sleep was interrupted. */ private boolean sleep() { long now = EnvironmentEdgeManager.currentTime(); long startTime = now; long waitTime = sleepTime; while (waitTime > 0) { long woke = -1; try { synchronized (sleepLock) { if (triggerWake) break; sleepLock.wait(waitTime); } woke = EnvironmentEdgeManager.currentTime(); } catch (InterruptedException iex) { return false; } // Recalculate waitTime. woke = (woke == -1) ? EnvironmentEdgeManager.currentTime() : woke; waitTime = waitTime - (woke - startTime); } return true; } public void add(Map.Entry<byte[], List<Action<T>>> e) { actions.add(e.getKey(), e.getValue()); } public MultiAction<T> getActions() { return actions; } public long getSleepTime() { return sleepTime; } }