/* * The Unified Mapping Platform (JUMP) is an extensible, interactive GUI * for visualizing and manipulating spatial features with geometry and attributes. * * Copyright (C) 2003 Vivid Solutions * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * For more information, contact: * * Vivid Solutions * Suite #1A * 2328 Government Street * Victoria BC V8T 5G5 * Canada * * (250)385-6040 * www.vividsolutions.com */ package com.vividsolutions.jump.workbench.ui.renderer.java2D; import java.awt.Shape; import java.awt.geom.AffineTransform; import java.awt.geom.PathIterator; import java.util.Collection; import java.util.Iterator; public class ShapeCollectionPathIterator implements PathIterator { private Iterator shapeIterator; private PathIterator currentPathIterator = new PathIterator() { public int getWindingRule() { throw new UnsupportedOperationException(); } public boolean isDone() { return true; } public void next() { } public int currentSegment(float[] coords) { throw new UnsupportedOperationException(); } public int currentSegment(double[] coords) { throw new UnsupportedOperationException(); } }; private AffineTransform affineTransform; private boolean done = false; public ShapeCollectionPathIterator(Collection shapes, AffineTransform affineTransform) { shapeIterator = shapes.iterator(); this.affineTransform = affineTransform; next(); } public int getWindingRule() { //WIND_NON_ZERO is more accurate than WIND_EVEN_ODD, and can be comparable //in speed. (See http://www.geometryalgorithms.com/Archive/algorithm_0103/algorithm_0103.htm#Winding%20Number) //[Jon Aquino] //Nah, switch back to WIND_EVEN_ODD -- WIND_NON_ZERO requires that the //shell and holes be oriented in a certain way. [Jon Aquino] return PathIterator.WIND_EVEN_ODD; } public boolean isDone() { return done; } public void next() { currentPathIterator.next(); if (currentPathIterator.isDone() && !shapeIterator.hasNext()) { done = true; return; } if (currentPathIterator.isDone()) { currentPathIterator = ((Shape) shapeIterator.next()).getPathIterator(affineTransform); } } public int currentSegment(float[] coords) { return currentPathIterator.currentSegment(coords); } public int currentSegment(double[] coords) { return currentPathIterator.currentSegment(coords); } }