/* * The Unified Mapping Platform (JUMP) is an extensible, interactive GUI * for visualizing and manipulating spatial features with geometry and attributes. * * Copyright (C) 2003 Vivid Solutions * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * For more information, contact: * * Vivid Solutions * Suite #1A * 2328 Government Street * Victoria BC V8T 5G5 * Canada * * (250)385-6040 * www.vividsolutions.com */ package com.vividsolutions.jump.workbench.ui; import java.awt.Component; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.beans.PropertyChangeEvent; import java.beans.PropertyChangeListener; import javax.swing.Icon; /** * VTextIcon is an Icon implementation which draws a short string vertically. * It's useful for JTabbedPanes with LEFT or RIGHT tabs but can be used in any * component which supports Icons, such as JLabel or JButton * <P> * You can provide a hint to indicate whether to rotate the string * to the left or right, or not at all, and it checks to make sure * that the rotation is legal for the given string * (for example, Chinese/Japanese/Korean scripts have special rules when * drawn vertically and should never be rotated) * * Rucker, Lee Ann. "Vertical Text in Java." March 2002. * Available from http://www.macdevcenter.com/pub/a/mac/2002/03/22/vertical_text.html. * Internet; accessed 29 October 2002. * * Licence: "Anybody can use the code for any purpose; I don't want any * compensation, nor do I accept any liability." */ public class VTextIcon implements Icon, PropertyChangeListener { static final int POSITION_NORMAL = 0; static final int POSITION_TOP_RIGHT = 1; static final int POSITION_FAR_TOP_RIGHT = 2; public static final int ROTATE_DEFAULT = 0x00; public static final int ROTATE_NONE = 0x01; public static final int ROTATE_LEFT = 0x02; public static final int ROTATE_RIGHT = 0x04; // The small kana characters and Japanese punctuation that draw in the top right quadrant: // small a, i, u, e, o, tsu, ya, yu, yo, wa (katakana only) ka ke static final String sDrawsInTopRight = "\u3041\u3043\u3045\u3047\u3049\u3063\u3083\u3085\u3087\u308E" + // hiragana "\u30A1\u30A3\u30A5\u30A7\u30A9\u30C3\u30E3\u30E5\u30E7\u30EE\u30F5\u30F6"; // katakana static final String sDrawsInFarTopRight = "\u3001\u3002"; // comma, full stop static final int DEFAULT_CJK = ROTATE_NONE; static final int LEGAL_ROMAN = ROTATE_NONE | ROTATE_LEFT | ROTATE_RIGHT; static final int DEFAULT_ROMAN = ROTATE_RIGHT; static final int LEGAL_MUST_ROTATE = ROTATE_LEFT | ROTATE_RIGHT; static final int DEFAULT_MUST_ROTATE = ROTATE_LEFT; static final double NINETY_DEGREES = Math.toRadians(90.0); static final int kBufferSpace = 5; String fLabel; String[] fCharStrings; // for efficiency, break the fLabel into one-char strings to be passed to drawString int[] fCharWidths; // Roman characters should be centered when not rotated (Japanese fonts are monospaced) int[] fPosition; // Japanese half-height characters need to be shifted when drawn vertically int fWidth; // Cached for speed int fHeight; // Cached for speed int fCharHeight; // Cached for speed int fDescent; // Cached for speed int fRotation; Component fComponent; /** * Creates a <code>VTextIcon</code> for the specified <code>component</code> * with the specified <code>label</code>. * It sets the orientation to the default for the string * @see #verifyRotation */ public VTextIcon(Component component, String label) { this(component, label, ROTATE_DEFAULT); } /** * Creates a <code>VTextIcon</code> for the specified <code>component</code> * with the specified <code>label</code>. * It sets the orientation to the provided value if it's legal for the string * @see #verifyRotation */ public VTextIcon(Component component, String label, int rotateHint) { fComponent = component; fLabel = label; fRotation = verifyRotation(label, rotateHint); calcDimensions(); fComponent.addPropertyChangeListener(this); } /** * sets the label to the given string, updating the orientation as needed * and invalidating the layout if the size changes * @see #verifyRotation */ public void setLabel(String label) { fLabel = label; fRotation = verifyRotation(label, fRotation); // Make sure the current rotation is still legal recalcDimensions(); } /** * Checks for changes to the font on the fComponent * so that it can invalidate the layout if the size changes */ public void propertyChange(PropertyChangeEvent e) { String prop = e.getPropertyName(); if ("font".equals(prop)) { recalcDimensions(); } } /** * Calculates the dimensions. If they've changed, * invalidates the component */ void recalcDimensions() { int wOld = getIconWidth(); int hOld = getIconHeight(); calcDimensions(); if ((wOld != getIconWidth()) || (hOld != getIconHeight())) { fComponent.invalidate(); } } void calcDimensions() { FontMetrics fm = fComponent.getFontMetrics(fComponent.getFont()); fCharHeight = fm.getAscent() + fm.getDescent(); fDescent = fm.getDescent(); if (fRotation == ROTATE_NONE) { int len = fLabel.length(); char[] data = new char[len]; fLabel.getChars(0, len, data, 0); // if not rotated, width is that of the widest char in the string fWidth = 0; // we need an array of one-char strings for drawString fCharStrings = new String[len]; fCharWidths = new int[len]; fPosition = new int[len]; char ch; for (int i = 0; i < len; i++) { ch = data[i]; fCharWidths[i] = fm.charWidth(ch); if (fCharWidths[i] > fWidth) { fWidth = fCharWidths[i]; } fCharStrings[i] = new String(data, i, 1); // small kana and punctuation if (sDrawsInTopRight.indexOf(ch) >= 0) { // if ch is in sDrawsInTopRight fPosition[i] = POSITION_TOP_RIGHT; } else if (sDrawsInFarTopRight.indexOf(ch) >= 0) { fPosition[i] = POSITION_FAR_TOP_RIGHT; } else { fPosition[i] = POSITION_NORMAL; } } // and height is the font height * the char count, + one extra leading at the bottom fHeight = (fCharHeight * len) + fDescent; } else { // if rotated, width is the height of the string fWidth = fCharHeight; // and height is the width, plus some buffer space fHeight = fm.stringWidth(fLabel) + (2 * kBufferSpace); } } /** * Draw the icon at the specified location. Icon implementations * may use the Component argument to get properties useful for * painting, e.g. the foreground or background color. */ public void paintIcon(Component c, Graphics g, int x, int y) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); // We don't insist that it be on the same Component g.setColor(c.getForeground()); g.setFont(c.getFont()); if (fRotation == ROTATE_NONE) { int yPos = y + fCharHeight; for (int i = 0; i < fCharStrings.length; i++) { // Special rules for Japanese - "half-height" characters (like ya, yu, yo in combinations) // should draw in the top-right quadrant when drawn vertically // - they draw in the bottom-left normally int tweak; switch (fPosition[i]) { case POSITION_NORMAL: // Roman fonts should be centered. Japanese fonts are always monospaced. g.drawString(fCharStrings[i], x + ((fWidth - fCharWidths[i]) / 2), yPos); break; case POSITION_TOP_RIGHT: tweak = fCharHeight / 3; // Should be 2, but they aren't actually half-height g.drawString(fCharStrings[i], x + (tweak / 2), yPos - tweak); break; case POSITION_FAR_TOP_RIGHT: tweak = fCharHeight - (fCharHeight / 3); g.drawString(fCharStrings[i], x + (tweak / 2), yPos - tweak); break; } yPos += fCharHeight; } } else if (fRotation == ROTATE_LEFT) { g.translate(x + fWidth, y + fHeight); ((Graphics2D) g).rotate(-NINETY_DEGREES); g.drawString(fLabel, kBufferSpace, -fDescent); ((Graphics2D) g).rotate(NINETY_DEGREES); g.translate(-(x + fWidth), -(y + fHeight)); } else if (fRotation == ROTATE_RIGHT) { g.translate(x, y); ((Graphics2D) g).rotate(NINETY_DEGREES); g.drawString(fLabel, kBufferSpace, -fDescent); ((Graphics2D) g).rotate(-NINETY_DEGREES); g.translate(-x, -y); } } /** * Returns the icon's width. * * @return an int specifying the fixed width of the icon. */ public int getIconWidth() { return fWidth; } /** * Returns the icon's height. * * @return an int specifying the fixed height of the icon. */ public int getIconHeight() { return fHeight; } /** verifyRotation returns the best rotation for the string (ROTATE_NONE, ROTATE_LEFT, ROTATE_RIGHT) This is public static so you can use it to test a string without creating a VTextIcon from http://www.unicode.org/unicode/reports/tr9/tr9-3.html When setting text using the Arabic script in vertical lines, it is more common to employ a horizontal baseline that is rotated by 90deg counterclockwise so that the characters are ordered from top to bottom. Latin text and numbers may be rotated 90deg clockwise so that the characters are also ordered from top to bottom. Rotation rules - Roman can rotate left, right, or none - default right (counterclockwise) - CJK can't rotate - Arabic must rotate - default left (clockwise) from the online edition of _The Unicode Standard, Version 3.0_, file ch10.pdf page 4 Ideographs are found in three blocks of the Unicode Standard... U+4E00-U+9FFF, U+3400-U+4DFF, U+F900-U+FAFF Hiragana is U+3040-U+309F, katakana is U+30A0-U+30FF from http://www.unicode.org/unicode/faq/writingdirections.html East Asian scripts are frequently written in vertical lines which run from top-to-bottom and are arrange columns either from left-to-right (Mongolian) or right-to-left (other scripts). Most characters use the same shape and orientation when displayed horizontally or vertically, but many punctuation characters will change their shape when displayed vertically. Letters and words from other scripts are generally rotated through ninety degree angles so that they, too, will read from top to bottom. That is, letters from left-to-right scripts will be rotated clockwise and letters from right-to-left scripts counterclockwise, both through ninety degree angles. Unlike the bidirectional case, the choice of vertical layout is usually treated as a formatting style; therefore, the Unicode Standard does not define default rendering behavior for vertical text nor provide directionality controls designed to override such behavior */ public static int verifyRotation(String label, int rotateHint) { boolean hasCJK = false; boolean hasMustRotate = false; // Arabic, etc int len = label.length(); char[] data = new char[len]; char ch; label.getChars(0, len, data, 0); for (int i = 0; i < len; i++) { ch = data[i]; if (((ch >= '\u4E00') && (ch <= '\u9FFF')) || ((ch >= '\u3400') && (ch <= '\u4DFF')) || ((ch >= '\uF900') && (ch <= '\uFAFF')) || ((ch >= '\u3040') && (ch <= '\u309F')) || ((ch >= '\u30A0') && (ch <= '\u30FF'))) { hasCJK = true; } if (((ch >= '\u0590') && (ch <= '\u05FF')) || // Hebrew ((ch >= '\u0600') && (ch <= '\u06FF')) || // Arabic ((ch >= '\u0700') && (ch <= '\u074F'))) { // Syriac hasMustRotate = true; } } // If you mix Arabic with Chinese, you're on your own if (hasCJK) { return DEFAULT_CJK; } int legal = hasMustRotate ? LEGAL_MUST_ROTATE : LEGAL_ROMAN; if ((rotateHint & legal) > 0) { return rotateHint; } // The hint wasn't legal, or it was zero return hasMustRotate ? DEFAULT_MUST_ROTATE : DEFAULT_ROMAN; } }