/*
* The Unified Mapping Platform (JUMP) is an extensible, interactive GUI
* for visualizing and manipulating spatial features with geometry and attributes.
*
* Copyright (C) 2003 Vivid Solutions
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* For more information, contact:
*
* Vivid Solutions
* Suite #1A
* 2328 Government Street
* Victoria BC V8T 5G5
* Canada
*
* (250)385-6040
* www.vividsolutions.com
*/
package com.vividsolutions.jump.geom;
import com.vividsolutions.jts.geom.*;
/**
* An AffineTransform applies an affine transforms to a JTS Geometry.
* The transform is done in-place. If the object must not be changed,
* it should be cloned and the transform applied to the clone.
*
* <b>NOTE: INCOMPLETE IMPLEMENTATION</b>
*
* @deprecated see wrap package (curently used by AffineTransformPlugIn) and
* com.vividsolutions.jts.geom.util.AffineTransformation in JTS library
*
* AffineTransformPlugIn already use AffineTransform in the warp package [michaudm]
* Next step is to deprecate AffineTransform in the warp package and to use
* directly com.vividsolutions.jts.geom.util.AffineTransformation for AffineTransformPlugIn
*/
public class AffineTransform implements CoordinateFilter {
//There is an AffineTransform in the warp package. I wonder if it can be
//used instead of this class. [Jon Aquino]
private Coordinate transPt = null;
public AffineTransform() {
}
/**
* Append a translation to the transform.
*
* @param p the vector to translate by
*/
public void translate(Coordinate p) {
if (transPt == null) {
transPt = new Coordinate(p);
} else {
transPt.x += p.x;
transPt.y += p.y;
transPt.z += p.z;
}
}
public void apply(Geometry g) {
g.apply(this);
}
public void filter(Coordinate coord) {
coord.x += transPt.x;
coord.y += transPt.y;
coord.z += transPt.z;
}
}