/* * The Unified Mapping Platform (JUMP) is an extensible, interactive GUI * for visualizing and manipulating spatial features with geometry and attributes. * * Copyright (C) 2003 Vivid Solutions * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * For more information, contact: * * Vivid Solutions * Suite #1A * 2328 Government Street * Victoria BC V8T 5G5 * Canada * * (250)385-6040 * www.vividsolutions.com */ package com.vividsolutions.jump.geom; import com.vividsolutions.jts.geom.*; /** * An AffineTransform applies an affine transforms to a JTS Geometry. * The transform is done in-place. If the object must not be changed, * it should be cloned and the transform applied to the clone. * * <b>NOTE: INCOMPLETE IMPLEMENTATION</b> * * @deprecated see wrap package (curently used by AffineTransformPlugIn) and * com.vividsolutions.jts.geom.util.AffineTransformation in JTS library * * AffineTransformPlugIn already use AffineTransform in the warp package [michaudm] * Next step is to deprecate AffineTransform in the warp package and to use * directly com.vividsolutions.jts.geom.util.AffineTransformation for AffineTransformPlugIn */ public class AffineTransform implements CoordinateFilter { //There is an AffineTransform in the warp package. I wonder if it can be //used instead of this class. [Jon Aquino] private Coordinate transPt = null; public AffineTransform() { } /** * Append a translation to the transform. * * @param p the vector to translate by */ public void translate(Coordinate p) { if (transPt == null) { transPt = new Coordinate(p); } else { transPt.x += p.x; transPt.y += p.y; transPt.z += p.z; } } public void apply(Geometry g) { g.apply(this); } public void filter(Coordinate coord) { coord.x += transPt.x; coord.y += transPt.y; coord.z += transPt.z; } }