package org.myrobotlab.oculus.lwjgl.models; import org.myrobotlab.oculus.lwjgl.textures.ModelTexture; /** * the base model of an object that has a texture. * * @author kwatters * */ public class TexturedModel { private RawModel rawModel; private ModelTexture texture; public TexturedModel(RawModel model, ModelTexture texture) { this.rawModel = model; this.texture = texture; } public RawModel getRawModel() { return rawModel; } public void setRawModel(RawModel rawModel) { this.rawModel = rawModel; } public ModelTexture getTexture() { return texture; } public void setTexture(ModelTexture texture) { this.texture = texture; } }