package org.myrobotlab.oculus.lwjgl.models;
import org.myrobotlab.oculus.lwjgl.textures.ModelTexture;
/**
* the base model of an object that has a texture.
*
* @author kwatters
*
*/
public class TexturedModel {
private RawModel rawModel;
private ModelTexture texture;
public TexturedModel(RawModel model, ModelTexture texture) {
this.rawModel = model;
this.texture = texture;
}
public RawModel getRawModel() {
return rawModel;
}
public void setRawModel(RawModel rawModel) {
this.rawModel = rawModel;
}
public ModelTexture getTexture() {
return texture;
}
public void setTexture(ModelTexture texture) {
this.texture = texture;
}
}