/*
* Simbad - Robot Simulator
* Copyright (C) 2004 Louis Hugues
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
-----------------------------------------------------------------------------
* $Author: sioulseuguh $
* $Date: 2005/04/25 17:54:59 $
* $Revision: 1.2 $
* $Source: /cvsroot/simbad/src/simbad/sim/StaticObject.java,v $
*/
package org.myrobotlab.mapper.sim;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.Bounds;
import javax.media.j3d.Transform3D;
/**
* Base Object for all block world objects (box,wall,arch ...). All object which
* doesnt move.
*/
public class StaticObject extends BaseObject {
/** Transformed bounds is the bound object in global coordinates. */
protected Bounds transformedBounds;
/** The local to global transform. */
protected Transform3D localToVworld;
/** Appearance of the object. */
protected Appearance appearance;
/** Create object's geometry. */
void create3D() {
super.create3D(false);
appearance = new Appearance();
compilable = true;
localToVworld = new Transform3D();
}
/** Create the definitive local to global transform . */
protected void createLocalToVworld() {
group.getLocalToVworld(localToVworld);
}
/**
* Create and pre Compute the transformed bound of the objects. Needs
* localtoVWorld.
*/
protected void createTransformedBounds() {
transformedBounds = (Bounds) (localBounds.clone());
transformedBounds.transform(localBounds, localToVworld);
}
/** Gets the bound of the object taking account of its current position. */
protected Bounds getTransformedBounds() {
return transformedBounds;
}
/**
* Returns true if the object intersect with the given bounding sphere. This
* can be overriden.
*
* @param bs
* the boundingsphere to intersect with.
*/
protected boolean intersect(BoundingSphere bs) {
return transformedBounds.intersect(bs);
}
}