/* * Simbad - Robot Simulator * Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/04/25 17:54:59 $ * $Revision: 1.2 $ * $Source: /cvsroot/simbad/src/simbad/sim/StaticObject.java,v $ */ package org.myrobotlab.mapper.sim; import javax.media.j3d.Appearance; import javax.media.j3d.BoundingSphere; import javax.media.j3d.Bounds; import javax.media.j3d.Transform3D; /** * Base Object for all block world objects (box,wall,arch ...). All object which * doesnt move. */ public class StaticObject extends BaseObject { /** Transformed bounds is the bound object in global coordinates. */ protected Bounds transformedBounds; /** The local to global transform. */ protected Transform3D localToVworld; /** Appearance of the object. */ protected Appearance appearance; /** Create object's geometry. */ void create3D() { super.create3D(false); appearance = new Appearance(); compilable = true; localToVworld = new Transform3D(); } /** Create the definitive local to global transform . */ protected void createLocalToVworld() { group.getLocalToVworld(localToVworld); } /** * Create and pre Compute the transformed bound of the objects. Needs * localtoVWorld. */ protected void createTransformedBounds() { transformedBounds = (Bounds) (localBounds.clone()); transformedBounds.transform(localBounds, localToVworld); } /** Gets the bound of the object taking account of its current position. */ protected Bounds getTransformedBounds() { return transformedBounds; } /** * Returns true if the object intersect with the given bounding sphere. This * can be overriden. * * @param bs * the boundingsphere to intersect with. */ protected boolean intersect(BoundingSphere bs) { return transformedBounds.intersect(bs); } }