/* * Simbad - Robot Simulator * Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/02/05 11:05:27 $ * $Revision: 1.7 $ * $Source: /cvsroot/simbad/src/simbad/gui/AgentFollower.java,v $ */ package org.myrobotlab.mapper.gui; import org.myrobotlab.mapper.sim.SimpleAgent; import org.myrobotlab.mapper.sim.World; /** * The AgentFollower class is a helper class for the AgentInspector. It updates * cyclically the world view point. in order to follow agent movements. * */ class AgentFollower implements Runnable { World world; SimpleAgent agent; Thread thread; boolean stopped; boolean changed; int viewPointType; AgentFollower(World world, SimpleAgent agent) { this.agent = agent; this.world = world; viewPointType = World.VIEW_ABOVE_AGENT; stopped = true; thread = new Thread(this); thread.start(); } protected void resume() { stopped = false; changed = true; } @Override public void run() { while (true) { changed = false; if (!stopped) world.changeViewPoint(viewPointType, agent); try { // don't need precise time tick // do multiple sleep to diminish ui latency for (int i = 0; i < 30; i++) { Thread.sleep(100); if (changed) break; } } catch (InterruptedException e) { e.printStackTrace(); } } } protected void setViewPointType(int type) { viewPointType = type; } protected void suspend() { stopped = true; changed = true; } }