/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA * * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ $Date: 2005/08/07 12:24:55 $ $Revision: 1.7 $ $Source: /cvsroot/simbad/src/simbad/demo/AvoidersDemo.java,v $ */ package org.myrobotlab.mapper.demo; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import org.myrobotlab.mapper.sim.Agent; import org.myrobotlab.mapper.sim.Arch; import org.myrobotlab.mapper.sim.Box; import org.myrobotlab.mapper.sim.RangeSensorBelt; import org.myrobotlab.mapper.sim.RobotFactory; import org.myrobotlab.mapper.sim.Wall; /** * A collision avoidance demo. This demo shows several robot with sonars and * bumpers performing a collision avoidance behavior */ public class AvoidersDemo extends Demo { public class Robot extends Agent { RangeSensorBelt sonars, bumpers; public Robot(Vector3d position, String name) { super(position, name); // Add sensors bumpers = RobotFactory.addBumperBeltSensor(this); sonars = RobotFactory.addSonarBeltSensor(this, 24); } /** Initialize Agent's Behavior */ @Override public void initBehavior() { // nothing particular in this case } /** Perform one step of Agent's Behavior */ @Override public void performBehavior() { if (bumpers.oneHasHit()) { setTranslationalVelocity(-0.1); setRotationalVelocity(0.1 * Math.random()); } else { // Front left obstacle ? if (sonars.hasHit(0) && (sonars.hasHit(1))) { setRotationalVelocity(-Math.PI / 4); setTranslationalVelocity(0.1); } // Front right obstacle ? else if (sonars.hasHit(0) && (sonars.hasHit(23))) { setRotationalVelocity(Math.PI / 4); setTranslationalVelocity(0.1); } // left obstacle ? else if (sonars.hasHit(3) || sonars.hasHit(4)) { setRotationalVelocity(-Math.PI / 8); setTranslationalVelocity(0.1); } // right obstacle ? else if (sonars.hasHit(21) || sonars.hasHit(20)) { setRotationalVelocity(Math.PI / 8); setTranslationalVelocity(0.1); } else if ((getCounter() % 100) == 0) { setRotationalVelocity(Math.PI / 2 * (0.5 - Math.random())); setTranslationalVelocity(0.5); } } } } public AvoidersDemo() { Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this); w1.rotate90(1); add(w1); Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this); w2.rotate90(1); add(w2); Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this); add(w3); Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this); add(w4); Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 2), this); add(b1); Arch a1 = new Arch(new Vector3d(3, 0, -3), this); add(a1); add(new Robot(new Vector3d(0, 0, 0), "avoider1")); add(new Robot(new Vector3d(1, 0, 1), "avoider2")); add(new Robot(new Vector3d(2, 0, 2), "avoider3")); add(new Robot(new Vector3d(3, 0, 3), "avoider4")); } }