/*
* IWork.java
*
* Copyright (C) 2016 MegaMek team
* Copyright (c) 2009 Jay Lawson <jaylawson39 at yahoo.com>. All rights reserved.
*
* This file is part of MekHQ.
*
* MekHQ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* MekHQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MekHQ. If not, see <http://www.gnu.org/licenses/>.
*/
package mekhq.campaign.work;
import java.util.UUID;
import megamek.common.TargetRoll;
import mekhq.campaign.personnel.Person;
public interface IWork {
boolean needsFixing();
/** @return the base difficulty of this work unit */
int getDifficulty();
TargetRoll getAllMods(Person p);
String succeed();
String fail(int rating);
/** @return the team UUID assigned to this work unit, or <tt>null</tt> if nobody is working on it */
UUID getTeamId();
/**
* @return the current work time modifier set for this work unit; only override if the work
* unit supports more than the default, constant work time
*/
default WorkTime getMode() {
return WorkTime.NORMAL;
}
}