/*
* Copyright (c) 2017 The MegaMek Team. All rights reserved.
*
* This file is part of MekHQ.
*
* MekHQ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* MekHQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MekHQ. If not, see <http://www.gnu.org/licenses/>.
*/
package mekhq.campaign.event;
import mekhq.campaign.force.Force;
import mekhq.campaign.mission.Scenario;
import mekhq.campaign.unit.Unit;
/**
* Triggered when a force or unit is deployed to a scenario or undeployed from it.
*
*/
public class DeploymentChangedEvent extends ScenarioChangedEvent {
final private Unit unit;
final private Force force;
public DeploymentChangedEvent(Unit unit, Scenario scenario) {
super(scenario);
this.unit = unit;
this.force = null;
}
public DeploymentChangedEvent(Force force, Scenario scenario) {
super(scenario);
this.force = force;
this.unit = null;
}
public Unit getUnit() {
return unit;
}
public Force getForce() {
return force;
}
}