/* * Copyright (c) 2017 The MegaMek Team. All rights reserved. * * This file is part of MekHQ. * * MekHQ is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * MekHQ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MekHQ. If not, see <http://www.gnu.org/licenses/>. */ package mekhq.campaign.event; import mekhq.campaign.force.Force; import mekhq.campaign.mission.Scenario; import mekhq.campaign.unit.Unit; /** * Triggered when a force or unit is deployed to a scenario or undeployed from it. * */ public class DeploymentChangedEvent extends ScenarioChangedEvent { final private Unit unit; final private Force force; public DeploymentChangedEvent(Unit unit, Scenario scenario) { super(scenario); this.unit = unit; this.force = null; } public DeploymentChangedEvent(Force force, Scenario scenario) { super(scenario); this.force = force; this.unit = null; } public Unit getUnit() { return unit; } public Force getForce() { return force; } }