/* * Copyright (C) 2016 MegaMek team * * This file is part of MekHQ. * * MekHQ is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MekHQ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MekHQ. If not, see <http://www.gnu.org/licenses/>. */ package mekhq.campaign; import java.util.Objects; import java.util.function.Consumer; import java.util.function.IntUnaryOperator; import megamek.common.Compute; /** * A game effect consists for two parts: A (human-readable) description of what it does, and a * function (consumer) to be called when it should do it. The function expects a pseudo-random integer * number generator as its only argument. * <p> * Effects are transient structures, used to implement effect generation at a different spot than * effect application as well as implementing player choice with useful information about what * effect the choice will potentially have. */ public class GameEffect { private static final IntUnaryOperator DEFAULT_RND = Compute::randomInt; public final String desc; public final Consumer<IntUnaryOperator> action; /** "No operation" effect (for reporting) */ public GameEffect(String desc) { this(desc, rnd -> {}); } public GameEffect(String desc, Consumer<IntUnaryOperator> action) { this.desc = desc; this.action = Objects.requireNonNull(action); } /** * Helper method, applying the action with the default randomization source */ public void apply() { action.accept(DEFAULT_RND); } @Override public String toString() { return desc; } }