/*
* Copyright (C) 2016 MegaMek team
*
* This file is part of MekHQ.
*
* MekHQ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MekHQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MekHQ. If not, see <http://www.gnu.org/licenses/>.
*/
package mekhq.campaign.personnel;
/**
* Injury levels are simple categorization values used in the display and prioritization of injuries.
* The order is important: For display purposes, "later" injury levels are considered more important
* and have preference over "earlier" ones.
*/
public enum InjuryLevel {
/** Not actually a real injury */
NONE,
/**
* Low-level chronic injuries and diseases, not threatening under normal circumstances.
* Examples: Scars, tinnitus, diabetes, lost limbs
*/
CHRONIC,
/**
* Simple injuries, expected to heal without complications by themselves in almost all cases.
*/
MINOR,
/**
* Important injuries, professional medical attention required about weekly to ensure
* proper healing.
*/
MAJOR,
/**
* Life-threatening injuries, professional medical attention required on a daily base.
*/
DEADLY;
}