/* * Copyright (C) 2016 MegaMek team * * This file is part of MekHQ. * * MekHQ is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MekHQ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MekHQ. If not, see <http://www.gnu.org/licenses/>. */ package mekhq.campaign.personnel; /** * Injury levels are simple categorization values used in the display and prioritization of injuries. * The order is important: For display purposes, "later" injury levels are considered more important * and have preference over "earlier" ones. */ public enum InjuryLevel { /** Not actually a real injury */ NONE, /** * Low-level chronic injuries and diseases, not threatening under normal circumstances. * Examples: Scars, tinnitus, diabetes, lost limbs */ CHRONIC, /** * Simple injuries, expected to heal without complications by themselves in almost all cases. */ MINOR, /** * Important injuries, professional medical attention required about weekly to ensure * proper healing. */ MAJOR, /** * Life-threatening injuries, professional medical attention required on a daily base. */ DEADLY; }