/* * Copyright (C) 2016 MegaMek team * * This file is part of MekHQ. * * MekHQ is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MekHQ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MekHQ. If not, see <http://www.gnu.org/licenses/>. */ package mekhq.campaign.event; import mekhq.campaign.Campaign; /** * An event occurring before a day ends. If cancelled, the day end routine will not run. * <p> * The current about-to-end day can be queried via <code>event.getCampaign().getDate()</code> * <p> * Since it's a cancellable event, it's not guaranteed that an event handler will get to see * it every time the player tries to advance the day. The <i>first</i> event which cancel * it will make the game skip querying all the other events. Consequently, this event * like all cancellable events should not change any game state - use NewDayEvent for that. */ public final class DayEndingEvent extends CampaignEvent { public DayEndingEvent(Campaign campaign) { super(campaign); } @Override public boolean isCancellable() { return true; } }